Changelog
Overhauled node input values! Now in addition to a whiteboard reference, you can also create a static value that functions much like a constant. These values only exist in the node using them and cannot be changed.
In effect, this means if a value doesn't ever need to change, you probably don't need to go through the trouble of making a Prescient Scroll for it.
HOWEVER, this will cause some problems for existing behaviour trees. Most of the constants whiteboard has been removed since static values serve an identical function, and whilst the improved system can correct whiteboard references it can't create values for ones that don't exist anymore.
The foxes should load just fine, they just won't behave as intended. You can fix them just by updating their inputs in the editor with appropriate static values. This beta is markedly less polished than the last one but is being released ASAP to minimise the amount of headaches from this change.
Files
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Release channel
BetaVersion number
1.4Loaders
Game versions
1.20.1Downloads
82Publication date
October 25, 2023 at 5:32 PMPublisher
Lying
Owner