TransitManager has been archived. TransitManager will not receive any further updates unless the author decides to unarchive the project.
Changelog
Config
forceKillMTRPathThread
has been removed as TransitManager will no longer attempt to force kill path generation thread automatically. However the/mtrpath abort
commands will now always forcibly kill the path generation thread.shearPSDOpLevel
is added, which allows server owner to define the op level required to use the shear on the MTR Platform Screen Doors.
Commands
/whattrain
has been removed, please use/train
from now on. (They do the same thing)/whatplatform
is changed to/platform
/train collision disable/enable
is changed to/train toggleCollision
- Time unit will now auto adapt (e.g. 72s -> 1m 12s) when using TransitManager commands.
/mtrpath status
now also returns the time elapsed since the path generation was started./warpstn
and/warpdepot
will now find the nearest non-suffoctable area available instead of getting you stuck in the middle of the terrain- Add
/train halt dwell
which pauses the dwell timer entirely (So train never departs) (Re-run to disable) - Add
/train halt speed
which literally stops the train (Re-run to disable) /train jump
now always works even when the train is stopped in a platform or there's a train in-front, this is previously not the case/train jump
now works more reliably
For more detail, please check the updated README.md or the mod description.
Files
TransitManager-1.2.0+mc1.19.2.jar(60.54 KiB) Primary
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Release channel
ReleaseVersion number
1.2.0+mc1.19.2Loaders
Fabric
Game versions
1.19.2Downloads
182Publication date
December 13, 2023 at 4:34 PMPublisher
LX86
Owner