Changelog
Tis' a big one lads.
- massive overhaul for almost all structures, which can be sorted into multiple categories:
1) Folder structure
- removed unused/irrelevant NBT files or replaced certain files with their vanilla counterparts (like for the vanilla villages);
- re-named the majority of files so they are on par with vanilla naming conventions.
2) Structure modifications
- added a bell, cats, and iron golems to all town centers for all villages;
- added the remaining missing professions to all villages (exceptions being the beach lighthouse, snowy slopes inn, and sunflower plains farm villages, where they were never supposed to be all present); -added a chest/chests to each villager's profession house, corresponding to its corresponding profession (like how they are in vanilla);
- made the villager profession houses separate instead of them being merged into house pieces;
- added more loot to all villages (including a few easter eggs here and there);
- massive interior and exterior overhaul for all structure pieces, made while taking into consideration villager pathfinding (meaning we made sure they could reach their workstation and bed correctly and made sure they wouldn't get stuck in the doorway because of carpets);
- changed trades for Shipmaster (Beach village) and Bishop (Med village), giving them more balanced trades, but still maintaining their uniqueness (+ a few easter eggs for you to find);
- replaced some custom loot tables with vanilla counterparts for better mod compatibility;
- replaced some villager types (for example, in the snowy slopes inn, one can find snowy villagers instead of plains villagers);
- made the villages a bit bigger overall;
- changed the ocean wreckage loot a bit.
3) Structure additions
OUTPOSTS
- added allays to outposts. The number of allays will differ per outpost type:
  * towers - 1 allay
  * forts - 2 allays
  * camps - 0 allays - SPOILER: added a secret chest to each outpost containing an inspirational message and a few diamonds.
VILLAGES
- remastered the sparse jungle village by adding new houses, a unique villager with unique trades (villager chief found in the town center house), and in general tidying up the whole thing to look like a proper Polynesian village;
- remastered the sunflower plains farm, improving the detailing and adding more loot (but also removing the majority of sponges as we considered those a bit too OP). More will come in the next updates (I won't spoil anything);
- moderately improved the Tudor village to better match its real-life design, with more wooden frames (basically made it a bit more detailed);
- moderately improved the meadow and snowy slopes villages by adding more flowers instead of spamming berry bushes, along with some nicer decor;
- moderately improved the swamp village, with a new town center, removing the barrel spam and making it seem more weathered (the boat house designs remain though);
- moderately improved the tipi camp (correctly spelled now) by adding loot to all yurts and making them look a bit nicer;
- remade the beach village, with new houses, interior, general design, and loot;
- added the rustic village, which can be found in more autumnal biomes (this includes modded ones) (exclusive structure);
- added the Viking village, which can be found in the snowy taiga biome and various other modded biomes with large trees and snowy landscapes;
- added the grove villager outpost, which can be found in, well, the grove biome. It's basically a whole village with everything one might contain shoved into a giant building (including loot);
- (INCOMPLETE) added the Nilotic village, which can be found in the flooded savanna biome (WWOO exclusive --- not available as of now).
SHIPS
- remade the pillager galleon from the ground up. The structure is now worthy of that title, being literally an outpost on the sea, with lots of loot and pillagers, so be careful!
- remastered the villager fleet mothership by adding new loot and making the ship grander in general.
OTHER
- remade the final room for the desert temple mimic, which now contains only 3 treasure chests instead of 8, but now has a husk spawner;
- added a layer of protection to the corridor pieces so that the redstone mechanism doesn't get destroyed by water.
4) Bug fixes (keep in mind this isn't the full list because I forgot many of them):
- fixed all broken jigsaws (HOPEFULLY for the last time, but I doubt it);
- fixed some empty loot chests, most commonly found in the villager fleet;
- fixed certain pieces not generating, like the large farm for the classic village;
- fixed some villagers getting stuck in walls and suffocating;
- fixed some naming errors here and there;
- fixed chests found on villager fleet, causing servers to sometimes crash upon opening them;
- fixed an issue where jungle, flower forest, and birch villages were too sparse;
- fixed bug where some carpets were blocking villagers from entering certain houses;
- fixed certain jigsaws turning into unwanted blocks (like terracotta for the mushroom fields village);
- fixed some minor inconsistencies in a few outposts;
- fixed the issue with lower pillager spawn rates;
- fixed the mimic desert temple creating a giant hole in the ground due to incorrect structure type;
This update took quite a while to make, so sorry about that. We'll keep you posted about what we will take up soon. Cheers!
Files
Towns-and-Towers-1.19-1.8.0.jar(2.3 MiB) Primary
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Release channel
ReleaseVersion number
1.8.0Loaders
FabricForgeQuilt
Game versions
1.19–1.19.2Downloads
100Publication date
July 15, 2022 at 4:04 PMPublisher
Biban_Auriu
Owner