Changelog
Changes:
- updated to 1.20.1
- move most mod compat into a separate mod
- pristine sockets can now be repaired using regular gems (with increased xp cost)
- tweaked hardness for most fibre materials
- most modules that cost experience to craft now cost experience to repair (in addition to possible magic instability costs)
- bleeding now bypasses armor and iframes
- added source display in the schematic gui
- tweaked creative tabs
Fixes:
- added missing localization for rod materials
- fixed incorrect armor pen for tempered heavy blades
- fixed several issues relating to the holosphere sorting button
- tweaked serrate tooltip
- fixed modules settling not updating integrity until cache reset
- fixed crafted toolbelt having the wrong strap variant
- the tooltip for replacing the next module in the repair cycle no longer shows when the item has full durability (matches the underlying behavior)
- fixed rack advancement not working
- added missing localization for the holosphere block
- fixed tops of shafts and rooms in ancient ruins ending abruptly
Technical changes:
- cheesed in module dependent tags
- improved logging for faulty replacement data
- added datadriven block predicates for determining unlocks
- module textures now need to be placed within textures/item/[modules] (rather than textures/items/[modules])
- expect significant technical changes moving forward, if you make modpacks or addons and want to be kept in the loop please send me a DM
Dependencies
Files
tetra-1.20.1-6.0.0.jar(3.28 MiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
6.0.0Loaders
ForgeNeoForge
Game versions
1.20.1Downloads
877Publication date
October 29, 2023 at 7:34 PMPublisher
mickelus
Owner