Changelog
Just some housekeeping
None of the retextures are here. I want to release all of those (alongside any remodels) all at once, so that will take a while. It'd look strange if I didn't.
Changes
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Incomplete forms produced via mobs being below the health threshold will now have their owners properly marked now.
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Added recipes to create the Nidus Accumulator from Altered Tendons or Toxic Lungs, instead of Dispatcher Membranes.
- For that matter, Dispatcher Membranes can be used as a substitute for Beckon Membranes when crafting the Beckon Harbringer. Go figure.
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The Macabre Pearl now also shows what parasites are yours when held, alongside the Factory. Additionally, Loyal parasites will have the witch potion particle effect when either item is held.
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Light Block breaking behavior for parasites now ignores all infected blocks from this mod, rather than just light sources. It might have already done that, but better safe than sorry.
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Removed a since-deleted lang entry from the tooltip for the Bloody Clock.
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Using the Macabre Pearl on a Factory will cause any parasites it creates to be Loyal, as if the pearl was used on them.
- Also touched up the on-use messages a bit. They now imply the new factory capability that the item has, as well as that it does nothing of value for other Deterrent parasites.
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Factories are now forced as Factory-Spawned internally. Just figured that made sense.
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Added a bit of dialogue for trying to use a Macabre Pearl on a Latch. That would be pointless.
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New Item: Blighted Mirror
- Shows Beckons and Dispatchers in a similar vain to the Glowing effect while held. Works in the offhand as well.
- This may look strange if Shaders are enabled, but the mobs should still be visible through blocks.
- There's also a new mixin for the Entity Culling mod, since that doesn't check for glowing.
- Specifically NOT the one made by meldexun. That one should already work. There may be a warning about a class not existing now but that's harmless
- There's also a new mixin for the Entity Culling mod, since that doesn't check for glowing.
- Obtained by trading a Strange Bone with a Factory. Requires Tier 3.
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New Item: The Pact (Resolute)
- For those of you who didn't know, The Pact can be used while sneaking to prevent the consumption of the item and the ensuing Evolution Cooldown.
- However, this can be annoying and the item could be used without sneaking accidentally. That and people might not have known this.
- Crafting The Pact with a Dispatcher Membrane will produce a "Resolute" version that will never be consumed, or create a cooldown.
- As a caveat, however, it will also not create a Scent Gland, much like when sneaking with the original Pact.
- This makes it more of a utility item than a means to an end.
- For those of you who didn't know, The Pact can be used while sneaking to prevent the consumption of the item and the ensuing Evolution Cooldown.
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The Pact now must actually remove parasites in order for it to receive the 10 second cooldown. If it doesn't, it'll only be 1 second long.
- This is NOT the Evolution Cooldown. This is the standard Minecraft item cooldown. Just so we're clear.
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Fixed Monarchs not yielding parasite parts when salvaging with a Factory.
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Fixed Fear Panic behavior affecting non-parasites. Very embarassing, I'd hate to be the guy that did that
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Parasite Players will have their particles from the Rage effect rendered at knee level to prevent blocking their view.
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Additionally, Parasite Players will not have their particles render if they are hiding. This prevents the Rage effect from giving you away.
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On top of this, your particles won't even render in First Person anymore! They will only render in Third Person now. This is configurable.
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Most of these changes are both client side and only apply to you. Any other parasite players you see will have the particles render normally, aside from the hiding change.
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Granted, it appears the particles don't appear more often than not for other entities anyway. Not sure why that is, it happened even before I messed with the code. Oh well.
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Config Changes
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Client - Macabre Pearl: Show Loyal Parasites - Whether a Loyal (Macabre Pearl) parasite will emit particles when you are holding a Factory or Macabre Pearl.
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Client - Show Factory Spawned Parasites - Now mentions the Macabre Pearl as well.
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Client - Parasite Player Rage Particles - Whether Parasite Players can see their own Rage particles. If false, takes precedence over the 'Third Person Rage Particles' setting.
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Client - Third Person Rage Particles - Whether you can see your own Rage particles while in Third Person mode only.
Files
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Release channel
BetaVersion number
1.2.1Loaders
Game versions
1.12.2Downloads
2750Publication date
September 27, 2024 at 2:50 AMPublisher
roguetictac
Developer and "Artist"