Changelog
I have decided to push off the Well rework for a bit while I do some housekeeping on mechanics that I have neglected. A major one being the Patchouli book. Most of this update was dedicated to that specifically.
Changes:
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Retextured the Tier 0 Factory to match the new Rupter and Mangler textures.
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Fixed an issue where parasites killing mobs would add Points Contributed during a phase cooldown
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Fixed Factories being unable to upgrade Bolsters, as well as an accidental duplicate path for the Longarms.
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Fixed the Dismissal System failing to detect Beckons in some cases. Also fixed a couple of other minor bounding box related issues.
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Fixed Parasite Players not getting loot whenever one of their parasites, or their deployed Latch, kills an entity.
- Extra care has been put in to make sure Parasite Players receive player-only drops as well.
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Catch-Up Mechanic: Parasite Players can now gain points contributed during the phase cooldown up to the points needed for the current evolution phase's bloom tier.
- This does not actually add Evolution Points. This is more of a multiplayer/quality of life feature.
- This may not work with all methods of adding points.
- This can also be disabled.
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Adaptations for the Living and Sentient armor sets can now be viewed and modified in the Malleability Menu.
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Factories can no longer be created with health. It can be reenabled, of course, but I'd recommend you leave it off due to its exploitability
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Increased the amount that Summoner Repair can repair.
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The Latch can no longer attach to Factories.
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Increased the throw power of the Latch when sneaking to 3, from 2.5.
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The Latch will now prioritize whatever entity you are pointing at.
- Think about it this way: If you were to Left Click, which entity would you hit? That's the one.
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The guidebook, "Hyperbiology and You", is now available if you have Patchouli installed.
- The Book will be given whenever you receive the Trustworthy Note via natural means. It can also just be crafted with a Book and Rupter Viscera.
- This new release may not be 100% accurate, but it should contain information on most, if not all of the major mechanics of this mod.
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New Item: Vagrant Divining Rod
- Crafted from Altered Tendons, two Redstone Dust, Nether Quartz, and two Diamonds.
- Emits mist in the direction of the nearest Parasite Player, as long as you are in the same dimension.
- Does nothing if they are in a different dimension, or there are no Parasite Players present.
- Parasite Players will receive an ominous message when they are tracked.
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New Item: Scorned Pearl
- Crafted from Factory Innards, Ender Pearls, and a Nether Star.
- Reality doesn't seem to like it very much.
- When used on a Carcass in complete darkness, it lowers the Evolution Phase by the Lure's stage.
- So a Lure made from Rupter Viscera will reduce the phase by 1.
- Deals True Damage to any parasites in a 10 chunk radius when used, as a percentage of their maximum HP, and scaling up to 100% at the epicenter.
- It also sets them on fire.
- Within 5 chunks, it applies Immalleable.
- Within 2.5 chunks, it applies Dazed.
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Factories and Parasite Players will not drop any loot if they are Tier 0.
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Parasite Players now have drops, only rolled whenever they die to a living entity. They drop Factory Innards now, but it can be configured just like any other parasite.
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The minimum damage attributes have been separated into Melee and Projectile variants.
- meleeMinimumDamage and projectileMinimumDamage
- meleePercentDamage and projectilePercentDamage
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New Block: Beckon Harbringer
- When given enough biomass, it will create a Factory-Spawned Stage I Beckon. It is essentially the Beckon equivalent of a Dispatcher Nidus.
- Unlike the Nidus, however, it will not collect killcount on its own. You will have to supply the biomass yourself.
- The texture is literally just a recolored Nidus don't get your hopes up here
- This block won't work if there is an existing Beckon within a 100 block radius. Any Beckons which interfered will receive Glowing for 5 seconds.
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Throwing-augmented Kyphosi will now apply Rage II to any parasite they throw.
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Most of the commands in the mod now support receiving player arguments, or multiple players using a target selector, like @p
- /togglespam has been renamed to /togglenote. It also supports player arguments.
- The /adapt command now supports multiple entities too, notifying the sender if non-adaptible parasites were selected.
- It also mentions how many parasites tried to adapt to the damage source.
- The syntax of the commands have had a new argument added, where the player's name or a target selector can be used.
Config Changes
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Block Settings - Beckon Harbringer Enabled - Whether the Beckon Harbringer can be used.
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Block Settings - Beckon Harbringer Biomass Requirement - Amount of biomass needed to use the Beckon Harbringer.
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Parasite Player Drops - Items that a Parasite Player will drop. Mimics standard SRP drop strings.
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Item Settings - Vagrant Divining Rod Durability
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Item Settings - Vagrant Divining Rod Enabled
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Item Settings - Scorned Pearl Enabled
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Biomass - Repair Amount - Increased to 100, from 10.
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Bloom - Catch-Up Mechanic - Whether Parasite Players can gain points contributed, but not Evolution Points, during a Phase Cooldown.
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Factory Behavior - Health to Factory - Whether a player's health can be used as a substitute for biomass when creating a Factory.
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Factory Behavior - Parasite Upgrade Paths - replaced duplicate Longarms path with Bolster branch.
== Mobs
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Latch - Latch Cannot Attach List - added "srpcotesia:factory"
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Latch - Sneaking Throw Power - Increased to 3, from 2.5.
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Factory - Drops - Increased chance to drop Factory Innards to 30%, from 10%, and reduced maximum amount to 2, from 3.
Files
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Release channel
BetaVersion number
1.1.2Loaders
Game versions
1.12.2Downloads
258Publication date
May 27, 2024 at 3:14 AMPublisher
roguetictac
Developer and "Artist"