Changelog
The i hate making entities update
Burnout happens when you're overwhelmed, emotionally drained, and unable to keep up with life's incessant demands. The condition isn't medically diagnosed. But burnout can affect your physical and mental health if you don't acknowledge or treat it.
Changes
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Tiered Factory trades failing will mention the needed tier if you aren't up to snuff.
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MixinExtras is now shadowed, and updated to 0.3.5
- This should reduce version issues with other mods using mixinextras
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More progress has been made on the THREAT behind the scenes. It's not finished
- The Grep, a sentinel that fuses with mobs to fight parasites, has not been even remotely finished, hence being disabled by default
- This mod will likely only add like 2 real enemy entities, and I'm hoping to make those two as potent as possible.
- This is going back on my previous yapping about "no entities" because I remembered that the old Mcreator addon had an entity I really liked, actually. If you heard a door slam open while playing that, you'll know what I'm talking about.
- That old bucket of bad code was posted in the discord at some point idk
- If you're a fan of silly unfinished entities, here you go
- The Grep, a sentinel that fuses with mobs to fight parasites, has not been even remotely finished, hence being disabled by default
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The Trustworthy Note transformation is now a little different.
- Upon death, you are forced to spectate the Assimilated Adventurer. That way nobody gets stuck in spectator anymore.
- At any point, if you unspectate them, you will die instantly and respawn in whatever gamemode you were in before you used the note, as if you died normally.
- This also allows you to receive another note, allowing you to try again.
- You are also given a Factory immediately upon transforming, that way players learn about the mechanic as early as possible.
- Don't feel bad if your first introduction to the Factory was someone else talking about it, that's on me
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Held Deterrent Factories now passively spawn their bound parasite near nearby targets.
- This only happens when held, not when placed on the ground.
- A very faint sound will play when this happens (It's just the Scent Wave sound pitched up, don't worry)
- This can be disabled in the config.
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Recipes, Fear Items, and other config-driven lists are now stored in data structures rather than just the string list.
- Not only is this a little better performance-wise, but it should also allow for other mods to add their own more easily, without any config hotswaps.
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New Enchantments! These are Factory-exclusive and affect the parasites they spawn.
- New Variant Enchants: Virulent (treasure), Berzerking, Breaching, and the HA-exclusive Defiled cause certain parasites to take on the respecitve variant.
- Deviantive (treasure), which causes some parasites to take on their special alternate skins, many with different stats. The Primitive Reeker has a Pale variant, for instance, that deals more damage but has half health.
- This is mostly cosmetic for some parasites, like the Assimilated Villager, for which it only really changes what it looks like.
- Don't worry, there aren't any nests to worry about
- Augment Enchant: Throwing, which causes the Kyphosis to throw nearby parasites at targets.
- Fluidity, a leveled enchantment which reduces parasite creation time by 10% per level. It maxes out at level 5, or 50% reduction.
- More enchantments are planned. Feel free to make suggestions!
- Enchantments will be kept when you unbind a factory. Factories cannot be bound to parasites that the enchantments don't apply to.
- An enchanted factory cannot be turned back into biomass, only unbound.
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Additionally, the new enchantments have both config settings and descriptions, should be useful if Enchantment Descriptions is installed.
Config Changes
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Factory Behavior - Passively Spawn Deterrents
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Factory Behavior - Evolution Point Trades - Now supports using # to specify metadata, JEI showed this but the actual functionality did not.
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Factory Behavior - Producing Whitelist - Previously broken, was not appearing.
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Removed - Missing Mixins Exception - This is no longer necessary, theoretically, since we don't depend on Mixinbooter anymore. It didn't do anything anyway.
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Grep - Now has its own category in srpcotesia_mobs.cfg
Files
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Release channel
BetaVersion number
1.0.8Loaders
Game versions
1.12.2Downloads
319Publication date
March 11, 2024 at 6:53 AMPublisher
roguetictac
Developer and "Artist"