Changelog
Hotfix 3
Changes
-
Fixed Optifine causing custom hit colors to not render. Experimental, and it doesn't recolor for the death animation.
- This was done with RenderPlayerNuclear, a class that extends RenderPlayer and has its setBrightness method overridden.
- RenderPlayerMalleable would've been a better name, now that I think about it.
- I rendered another instance of the player, using this class instead, that is ever so slightly larger than the original (you might notice it ingame!).
- This new player doesn't render any render layers (the original RenderPlayer handles that), but does fire its own RenderPlayer events, so you can use those.
- This does technically mean the set of events, pre and post, are thrown twice (nuclear set first, then standard set). Hopefully this doesn't cause too many problems.
- This was done with RenderPlayerNuclear, a class that extends RenderPlayer and has its setBrightness method overridden.
-
Added a red tint to the screen whenever your head is severed.
- The tint slowly fades as you regenerate.
- The tint does not block items in your hotbar from being rendered. This is technically a bug, but is also somewhat useful.
Config Changes
- Client - Beheading Red Tint - Whether to tint the player's vision red when the secondary head is severed.
- Client - Beheading Red Tint Amount - The amount to tint the screen.
I never want to see an optifine crash ever again.
Files
srpcotesia-1.12.2-1.0.5h3.jar(624.09 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
1.0.5h3Loaders
Forge
Game versions
1.12.2Downloads
56Publication date
February 23, 2024 at 6:36 AMPublisher
roguetictac
Developer and "Artist"