Changelog
Hotfix 2
Changes
-
A parasite player's secondary head can be severed using a direct sword strike, at a 40% chance.
- This will delete all adaptations and prevent new adaptations from being created for 2 minutes.
- You will be unable to hide while your head is gone.
- It also applies Rage, Bleeding, and Slowness to the afflicted, mimicking SRP tendrils.
- This will delete all adaptations and prevent new adaptations from being created for 2 minutes.
-
The Latch will now turn mobs at a configurable chance, and the behavior can be disabled altogether.
-
Custom hit colors are disabled automatically for the Player model if Optifine is installed, prevents a crash due to the class being loaded before my mixins can work.
- Working on a fix, if anyone knows how to get around this let me know.
- The Parasite render layer will still show the correct color.
Config Changes
-
Latch - Turn on Kill - Whether the Latch turns mobs it kills.
-
Latch - Turn Chance - The chance the Latch will turn a mob it kills.
-
Bloom - Parasites Can Follow Players - Enabled by default now.
-
Bloom - Beheading Chance - The chance that the secondary head is cut off.
-
Bloom - Head Regeneration Time - Amount of time, in ticks, it takes to regenerate the secondary head.
-
Factory Behavior - Sword Alternatives - Other weapons that can be used as swords, for Beheading or getting drops from Factories.
Files
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Release channel
BetaVersion number
1.0.5h2Loaders
Game versions
1.12.2Downloads
42Publication date
February 23, 2024 at 6:34 AMPublisher
roguetictac
Developer and "Artist"