Changelog
What goes around...
Changes
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You can now store Dispatchers and Beckons that are below Stage IV.
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- They don't like it very much, and concerns will be voiced.
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- People wanted beckons to be salvageable but the hive can't afford to waste resources like that.
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- In order to account for possible loss of RS beckons, stored parasites will now be released when you die, possibly avenging you.
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Blocks from this mod cannot be broken by parasites anymore. The light source exception does not apply here.
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- This is actually for parity with SRP's biome blocks, which the parasites also cannot break.
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The Osmosis's GeoBlockRenderer has had its rendering modified to remove lightmap setting code. This caused crashes for some users.
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- If new crashes occur whenever rendering or placing the Osmosis, please let me know.
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Modified reagent tooltips, they should now show if a reagent is a damage amplfier, effect source, intensifier, or a combination of the three.
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Electrobob's Wizardry compatibility. Should now work with spell animations enabled, but it's still a little experimental.
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A new threat has been added to the world for the parasites to contend with. HEAVY WIP.
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- This can be disabled in the config, and in fact is by default. Not that I wouldn't want to see this surprise somebody.
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- By "contend" I don't mean directly fight, as there are no entities yet to kill. This threat should ideally rely on existing features.
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- You may notice a new addition to your otherwise peaceful sky (unless you aren't a parasite). That's it.
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- Don't look directly at the bugs!
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- You may notice that texturing is not my strong suit. Tragic.
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- It will get closer and closer to fully manifesting as time goes on, giving you more problems to deal with.
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- So far none of those problems have been added. There are a few planned, but if you have ideas, feel free to suggest them.
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- Once things get bad enough, the visual effects will persist regardless of where you are looking
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- Current Plans: (May not come to fruition)
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- Burning in direct sunlight (70% presence) (it can see you)
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- Enhancing mob AI and stats (unique stuff for things like Vindicators) (0% presence, scales and more often as presence increases)
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- Certain structures will have important items (90% presence)
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- [Exposure] (unknown)
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- RPL and the COTH rework will intensify as presence increases.
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- If it manages to infiltrate your world, the parasites will be wiped off the face of the map, you along with them, and the Evolution Phase for all dimensions will be set to -2, with an accompanying message and sound.
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- The Phase 1 sound is used as a placeholder for now, I need to either learn sound design (scary) or find and capture a wild Sound Designer (illegal). What was the capture rate, again?
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- Since this is so early in development, it may not make sense that it would be able to just delete a whole worldwide faction, especially one known for its strength and tenacity. This should make more sense once it's more finished.
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- There currently isn't a way to actually get more time, hence disabled by default.
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- Ey, if you want to play the demo version of minecraft again, go ahead
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- This is something I've wanted to add for a while, to give Singleplayer more of a purpose. That's the mode I prefer, anyway.
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- Don't expect this feature to be done for a while, I'm only one guy, with a standard for quality that is writhing in pain right now.
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Because of the above, this mod also has save data now. Apologies if that becomes an issue.
Config Changes
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New Category: Armageddon - The new threat has its own config category.
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Client - Eldritch Fog - Toggles the visual effect when staring in its general direction.
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Client - Max Fog - Scales the visual effect when staring in its general direction.
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Client - Eldritch Desaturation - Whether the closer it gets, the less colors you see. Apparently not having eyes doesn't matter.
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Client - Eldritch Silence - Toggles the stopping of sounds when staring in its general direction.
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Factory Behavior - Extra Parasite Drops - added ender pearl drops to the Assimilated and Feral Endermen, but only when getting drops through a Factory.
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- The chances should mimic vanilla pearl drop rates, at a 50% chance. The chance and quantity are higher for Feral Endermen.
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- This is also a reminder that if your targets get assimilated too quickly, you can add the drops that you want to the configs like this. That way it's still obtainable. "srparasites:sim_enderman+srparasites:lurecomponent2;50;1;false", "srparasites:sim_enderman+minecraft:ender_pearl;50;1;false", "srparasites:fer_enderman+srparasites:lurecomponent2;25;1;false", "srparasites:fer_enderman+minecraft:ender_pearl;75;3;false"
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Brews - Recipes - Damage Modifiers - Changed Essential Segment to Maw (lurecomponent6 to parasitemouth) since essential segments are sourced from easily farmable parasite saplings. The maw should appear in the biome.
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Brews - Recipes - Brew Effect Potion Recipes - Halved the cost of Scrying. You'll need to remake the brew in order for this to apply (or just use nbt editing)
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Let me know if any of the brew mechanics are too expensive.
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Latch - Storage Blacklist - removed beckon_si-siii and dispatcher_si-siii
Files
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Release channel
BetaVersion number
1.0.4Loaders
Game versions
1.12.2Downloads
26Publication date
February 22, 2024 at 4:26 PMPublisher
roguetictac
Developer and "Artist"