Changelog
New Blocks:
- 2 new light sources, the Gloom Torch and Dread Lamp - Emit light, but don't prevent parasite spawns. The torch has the same light level as a normal torch.
- Chitin - A very dense block akin to Obsidian. Same mining level, but has hardness 60 instead of 50.
- (Fun fact, the Dread Lamp is a holdover from when this mod used to be an MCreator mod, lazy texture and all, but that was a v e r y long time ago)
- (More content from that phase might make it in if I deem it worthy, another feature has me thinking...)
Also, to clarify, the Parasite Biome won't turn torches into gloom torches, same goes for any other utility blocks added by this mod.
New Item trades:
"minecraft:torch;srpcotesia:gloom_torch", "minecraft:obsidian;srparasites:parasiterubble#7", "srparasites:parasiterubble#7;minecraft:obsidian"
New Config Options:
-
Sneak To Dissolve - Whether you can dissolve parasites into biomass by sneak interacting with an empty hand, rather than needing a Factory.
-
- That's right, that was a bug! It's a feature now, provided your hand is empty. Hopefully.
-
Blocks, a config category, with all the stuff relating to the new light sources.
Other changes:
-
Living Pick-axe now harvests this mod's blocks faster, for parity with SRP's blocks. Also harvests Chitin even faster.
-
Brew Potion effects should now translate correctly.
-
This mod's light sources (determined using IInfectedLightSource, an interface, for any rabid modders out there) are not broken by parasites. The same goes for any directly adjacent light sources.
-
Fixed item tooltip-related methods not being client side only.
-
Note - Parasites congregating around their Factory is not exactly intended behavior. It is nice, though, so I'll keep it in.
-
The COTH Rework now fully prevents COTH from being applied. This should fix Buglins using black magic to circumvent it.
-
- For some reason I did this with a check every 10 ticks instead of an Application Event, I even had another listener for that event in the same file, yet didn't connect the dots. Tragic.
-
The mod's description on Curseforge has been modified to explain certain mechanics. If you're still confused, leave a comment and I will try to clarify.
Boo hoo:
Really sorry for the radio silence, I've been rabidly checking this mod's comments/issues to see if any bugs came up. That and college, but I had the page open in class so it's more of a copout. I can't fix bugs I don't know about (Apparently Pecora is just crashing nonstop, hoping my mod doesn't burst into flames on Linux).
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
1.0.2Loaders
Game versions
1.12.2Downloads
51Publication date
February 22, 2024 at 4:21 PMPublisher
roguetictac
Developer and "Artist"