Changelog
Area of effect
Changes
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The Trustworthy Note cutscene has been shortened substantially, and should only take around 32 seconds to finish now.
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The Trustworthy Note now appears regardless of moon phase. That requirement was kind of silly anyway.
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Parasite players can now create orbs after Adapted Tier (Bloom level 3)
- This differs pretty heavily from when orbs normally appear, around Primitive stage, but I wanted to give level 3 more of an identity.
- Orbs will give whatever effects you have to nearby parasites, known as Diffusion. They also apply their own.
- Orb effects are fully configurable, and mimic SRP's standard configs, with an extra addition to account for Corpse Bloom.
- Orbs can steal xp, and the stolen xp will be given to the parasite player that made them.
- The Latch and Orb cannot be used simultaneously. Having a Latch active will prevent you from making an orb, and vice versa.
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In unrelated news, the Recuperation effect now heals once every half second instead of second.
- It also supports negative amplifiers for no reason whatsoever, not suspicious at all
Config Changes
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Item Settings - Trustworthy Note - TN Appears Naturally - Modified description to indicate that moon phase requirement has been lifted. It can be reenabled, however.
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Item Settings - Trustworthy Note - TN Moon Phase - Changed to ALL, from FULL_MOON
- Also removed a vestigial mentioning of NEVER, which didn't even make it to release
- It now mentions ALL instead, since that can be used to lift the requirement.
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Bloom - Orb Enabled - Whether player orbs are enabled.
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Bloom - Orbs Steal Experience - Whether player orbs can steal experience.
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Bloom - Orb Biomass Cost - Self-explanatory, spent whenever an orb is created. Defaults to 5.
- Orbs can be made free by setting this to 0.
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Bloom - Orb Bloom Requirement - Corpse Bloom requirement for creating an orb. Defaults to 3.
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Bloom - Orb XP Steal per Bloom - Amount of experience points to steal for each bloom level, starting at Tier 0.
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Bloom - Orbs Diffuse Effects - Whether player orbs can give nearby parasites whatever effects the player had.
- This process is referred to as Diffusion.
- This only works for beneficial effects.
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Bloom - Orb Diffusion Blacklist - Effects which orbs cannot diffuse from their bearers to nearby parasites.
- Defaults to minecraft:invisibility, but more effects can be added.
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Bloom - Orb Diffusion Whitelist - Whether the prior blacklist is a whitelist instead, only allowing effects on the list to be diffused.
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Bloom - Orb Settings - This one's pretty complicated, it contains the potion effects applied by player orbs.
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The formatting is nearly identical to base SRP orb config format, with two minor changes
- (bloomRequirement)+ is prepended to all effects. So 5+0;30;1;srpcotesia:scrying;2;0 only works on tier 5.
- This cannot be omitted. Put 0+ if you want it to work regardless of tier.
- For multiple instances of the same effect, the one listed (and qualifying) first, top down, is chosen.
- This is calculated seperately for effects which have different targets (enemies, allies, self, etc.)
- This is how you get effects that scale in amplifier alongside tier, like with Hunger in the default settings.
- (bloomRequirement)+ is prepended to all effects. So 5+0;30;1;srpcotesia:scrying;2;0 only works on tier 5.
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Default: "5+0;30;1;srpcotesia:scrying;2;0", "5+2;30;7;minecraft:strength;1;1", "5+2;5;5;srpcotesia:recuperation;1;0", "5+0;5;-5;srpcotesia:recuperation;1;0", "4+0;30;3;srparasites:viral;1;0", "4+0;10;1;srparasites:corrosive;1;0", "4+2;5;2;srpcotesia:recuperation;1;0", "4+0;30;3;minecraft:hunger;1;0", "3+0;15;1;srparasites:viral;1;0", "3+0;15;1;minecraft:poison;1;0", "3+0;15;1;minecraft:hunger;1;0", "3+0;15;1;minecraft:wither;1;0"
- Notice how minecraft:hunger is listed twice here. The one with tier 4 is listed first, so it takes precedence. The same happens for srpcotesia:recuperation.
- However, recuperation also has a second instance with negative amplifier, but a different target (enemies), so it isn't ignored.
- Notice how minecraft:hunger is listed twice here. The one with tier 4 is listed first, so it takes precedence. The same happens for srpcotesia:recuperation.
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TLDR: List stuff in descending tier order.
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Files
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Release channel
BetaVersion number
1.0.14Loaders
Game versions
1.12.2Downloads
164Publication date
April 16, 2024 at 12:07 AMPublisher
roguetictac
Developer and "Artist"