Changelog
it astounds me how untested these features are
Changes:
-
Putrid Units can now be converted to Assimilated Flesh, just in case Assimilateds stop being accessible.
- This is of course nigh pointless for regular players since they can't obtain Putrid Units anyway, as intended.
-
New Item: Dirty Needle, a dubious syringe filled with an unknown chemical.
- Hitting an entity with it will break the needle, and afflict them with Embolism for 30 seconds.
- Embolism causes COTH to work at quindectuple (15x) the speed
- If the COTH Rework is enabled, it will slowly damage entities to the threshold
- One can configure both the speed and the effects the needle gives.
-
Masticator Clouds can no longer infest blocks if they are on fire.
-
Most tools now have configurable durability. The Living Pick-axe and Living Scalpel also now have their own durability entries, rather than referring to SRP's value.
- This includes the Masticator, which defaults to 0 to make it unbreakable.
- The Living tools' config options default to whatever the Living durability is set to in SRP's main config file.
-
The Well Sealer no longer has a placeholder texture, or telekinetic powers
- I.E. It should check distance now.
-
The Well Divining Rod now properly mentions which dimension the Well is in.
- Additionally, its distance calculation for whether Well Sealers can be used has been fixed.
-
Wells draining points now has a sound cue and message.
-
Well sounds should now play properly. ONE EXCLAMATION POINT
-
Colony recording damage types should now work if a player is degenerating.
-
Rendering factory bound parasites can now be toggled.
- Additionally, the Primitive Tozoon, Host, and Herd are no longer rendered this way.
Config Changes
-
Client - Render Factory Parasite - Whether the parasite bound to a factory is shown onscreen.
-
Item Settings - X Durability - X is the tool in question. There are entries for both Living tools, the Masticator, and the Well Divining Rod
- The Well Divining Rod's default durability is now 200, from 100.
-
Item Settings - Dirty Needle Effects - The effects applied by the Dirty Needle. The format is similar to that of the Primitive Bolster's ally effects.
-
Effects - Embolism - New category
- Embolism Enabled - Whether the effect is registered
- COTH Speed Multiplier - The multiplier on the speed of the COTH effect while Embolism is active.
Files
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Release channel
BetaVersion number
1.0.13Loaders
Game versions
1.12.2Downloads
50Publication date
April 14, 2024 at 9:19 PMPublisher
roguetictac
Developer and "Artist"