Changelog
rip and tear
TLDR:
- DEPENDS ON MIXINBOOTER AGAIN.
- Now incompatible with Phosphor and BetterPortals.
- Both of these mods use ancient mixins that conflict with Mixinbooter.
- To clarify, the issue is with the Forge version of Phosphor, since it is no longer supported. There are other lighting mods for 1.12.2, though.
- Both of these mods use ancient mixins that conflict with Mixinbooter.
- Now incompatible with Phosphor and BetterPortals.
- UI is less confusing
- Wells will appear every 10 days, make a Well Divining Rod and 10 or so Well Sealers to find and destroy them, respectively.
- Wells are not visible, the only way you'll know it's there is with the Well Divining Rod, or the Well Sealer if close enough.
- The Masticator, make the fields beautiful!
- Item-related config restructuring. Redo your configs!
- Minor balancing changes
- Latch Fixes
- Threat Fixes and Changes
- Compat fixes
- No more Natural Regen
- RPL got ax'd
- Friendly Orbs are friendly
- Marauder and Adapted Bolster special attack Rage
Changes
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Most brew effects have had their biomass costs reduced.
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The mod has transitioned back to depending on Mixinbooter.
- You can visit the SRP Discord if you want more context regarding this change, and why I originally switched off.
- I have since resolved most of the issues regarding using mixinbooter (It was not a fun experience, hence why I switched off originally), but for now Phosphor and BetterPortals are incompatible again.
-
The Mangler has had its biomass cost reduced, and creation time increased.
-
Minimum bloom requirement for making Gloom Torches reduced to 0.
-
Modified messages and overlay to make mechanics more obvious.
- Things like getting factory drops or the amount of biomass needed for them are now told to the player somehow.
- Factory trades also mention the amount of biomass needed, if applicable.
-
Deploying a Latch now has a half-second cooldown
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Relogging should no longer create floating unbound Latches.
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The Threat looks different now.
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Armageddon is enabled by default, but only Wells are active. The rest of the mechanics are still disabled by default.
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Fixed Ante failing to increase if the world was closed before the milestone.
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Fixed likely Armageddon Timer desync whenever players sleep.
- Originally, whenever you slept, it would subtract a full night's worth of ticks, even if you didn't sleep at exactly the start of nighttime.
- This means you'd have much less time than you expected.
-
Also, changed the amount of Nighttime ticks since those were technically incorrect too, they were supposed to be 11000.
- You can only actually sleep once the time reaches 13000, not 12000.
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Fixed Gene Desplicer & Cytokine Mutator from HA failing to work at all.
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The Masticator, a tool that spews toxic, infectious miasmic clouds, has been added. It behaves much like a Flamethrower.
- The clouds deal Minimum Damage to entities inside, as well as applying COTH and stacking Corrosion & Poison.
- It can only infest blocks after Phase 4. It also generates fewer points than if a Beckon infested them, but only by a factor of 5.
- Can be created by giving a Stage I Beckon Moldered Segments, which can be obtained by trading a Living Core to a Factory.
- The Fetid "Canisters" which serve as its fuel can be created using Beckon Membranes and various parasite parts.
-
Wells are now in the mod.
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Every 10 days, a Well will manifest in a randomly chosen dimension. By default, they can appear anywhere within a 10,000 block radius of 0, 0.
- Wells are completely invisible to all forms of detection, only a Well Divining Rod can indicate their location, and even then, poorly.
- Dimensions can be blacklisted to prevent wells from spawning in them.
- Each active well will drain Evolution Points in all dimensions each day (or whatever interval is set in the config).
- They also boost Ante gained every 10 days.
-
New Item: Well Divining Rod
- Emits a spark in the direction of the nearest Well, if applicable.
- It will instead tell you the dimension its in if it is in a different dimension.
-
New Block: Well Sealer
- Damages a nearby Well for 10 damage. Wells have 100 health by default. These can be configured.
- It works a lot like a Lure block, minus the Carcass functionality.
-
The Stored Parasite overlay now has an indicator for the key presses needed to store a parasite. (Usually SHIFT+R, or R plus whatever key you use to sneak)
- The indicator only shows if you can store a parasite, or release it.
-
Modified Factory tooltip, replacing Mouse2 with Right Click to reduce ambiguity.
- Each line also has a starting dash to reduce clutter.
-
New item: Putrid Unit
- Use a factory to get drops from a Feral Parasite to obtain this item
- Used to make the Dendritus instead of the Noxious Brain, so it is easier to obtain.
- It's intended that parasite players use a Vermin or Gnat factory to get this item, but if 60 kills works for you go off I guess.
- Gating it behind Pures makes catching up with the parasites somewhat difficult, especially if a Beckon is active.
-
Lowered the Phase 3 Burning event point loss to 400, from 3000.
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Parasites no longer receive Natural Regeneration.
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Random Point Loss is now disabled by default.
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Effects applied via orbs from other parasites are now applied if the effect is meant to be given to other parasites.
- So Adapted Summoners will give you Speed if you are in the orb range, etc.
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The Special Attacks of the Marauder and Adapted Bolster should not affect parasite players anymore.
- Additionally, they should now give Rage to nearby parasite players when the attack concludes.
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Parasite Players will receive Rage whenever the Evolution Phase is reduced.
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Binding Factories to Dispatchers is now possible again.
Config Changes
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Settings for the Trustworthy Note and Phase Boosters have been moved to the "Item Settings" category.
- Brews have not been affected by this change.
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Item Settings - Masticator Block Value - The amount of points gained when The Masticator infests a block. Defaults to 10
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Item Settings - Masticator Minimum Phase - The minimum Evolution Phase needed for the Masticator to infest blocks. Defaults to 4
-
Factory Behavior - Item Trades - added "srparasites:living_core;srpcotesia:moldered_segments;3"
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Random Point Loss - Enabled - Now disabled by default.
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Random Point Loss - Phase 3 Point Loss - Reduced to 400, from 3000
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Armageddon - Nighttime Ticks - 11000, from 13000.
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New Category: Well
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Hunger Rework - Natural Regeneration - Defaults to false.
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Biomass - Parasite Cost Settings - Reduced biomass cost of srparasites:mangler to 15, and increased creation time by 3 seconds (60 ticks)
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Factory Behavior - Item Trades - reduced srpcotesia:gloomtorch bloom requirement to 0, from 2.
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Factory Behavior - Extra Parasite Drops - added srpcotesia:putrid_unit to each feral parasite.
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Brews - Recipes - Brew Effect Recipes - Reduced most biomass costs. "srparasites:lurecomponent1;turn;5", "srparasites:lurecomponent2;harm;5", "minecraft:fermented_spider_eye;poisonBane;3", "minecraft:nether_star;witherBane;3", "minecraft:gunpowder;explosion;10"
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Brews - Recipes - Brew Potion Recipes - Reduced most biomass costs "minecraft:skull#1;minecraft:wither;-1;2;false", "srparasites:lurecomponent5;srpcotesia:scrying;4;5;false", "srparasites:ada_reeker_drop;srparasites:viral;-1;10;false", "srparasites:ada_yelloweye_drop;srparasites:corrosive;-1;1;false", "srparasites:ada_summoner_drop;srparasites:rage;1;2;true", "srparasites:ada_bolster_drop;srpcotesia:recuperation;-1;5;true", "minecraft:sugar;minecraft:speed;1;5;true", "srparasites:ada_manducater_drop;minecraft:invisibility;1;20;true"
Files
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Release channel
BetaVersion number
1.0.10Loaders
Game versions
1.12.2Downloads
150Publication date
April 6, 2024 at 2:49 AMPublisher
roguetictac
Developer and "Artist"