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Scape and Run Parasites Addon: Cotesia Glomerata

Scape and Run Parasites Addon: Cotesia Glomerata

Become a parasite, and die like one too.

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All versionsBeta 1.0.10

Beta 1.0.10

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Changelog

rip and tear

TLDR:

  • DEPENDS ON MIXINBOOTER AGAIN.
    • Now incompatible with Phosphor and BetterPortals.
      • Both of these mods use ancient mixins that conflict with Mixinbooter.
        • To clarify, the issue is with the Forge version of Phosphor, since it is no longer supported. There are other lighting mods for 1.12.2, though.
  • UI is less confusing
  • Wells will appear every 10 days, make a Well Divining Rod and 10 or so Well Sealers to find and destroy them, respectively.
    • Wells are not visible, the only way you'll know it's there is with the Well Divining Rod, or the Well Sealer if close enough.
  • The Masticator, make the fields beautiful!
  • Item-related config restructuring. Redo your configs!
  • Minor balancing changes
  • Latch Fixes
  • Threat Fixes and Changes
  • Compat fixes
  • No more Natural Regen
  • RPL got ax'd
  • Friendly Orbs are friendly
  • Marauder and Adapted Bolster special attack Rage

Changes

  • Most brew effects have had their biomass costs reduced.

  • The mod has transitioned back to depending on Mixinbooter.

    • You can visit the SRP Discord if you want more context regarding this change, and why I originally switched off.
    • I have since resolved most of the issues regarding using mixinbooter (It was not a fun experience, hence why I switched off originally), but for now Phosphor and BetterPortals are incompatible again.
  • The Mangler has had its biomass cost reduced, and creation time increased.

  • Minimum bloom requirement for making Gloom Torches reduced to 0.

  • Modified messages and overlay to make mechanics more obvious.

    • Things like getting factory drops or the amount of biomass needed for them are now told to the player somehow.
    • Factory trades also mention the amount of biomass needed, if applicable.
  • Deploying a Latch now has a half-second cooldown

  • Relogging should no longer create floating unbound Latches.

  • The Threat looks different now.

  • Armageddon is enabled by default, but only Wells are active. The rest of the mechanics are still disabled by default.

  • Fixed Ante failing to increase if the world was closed before the milestone.

  • Fixed likely Armageddon Timer desync whenever players sleep.

    • Originally, whenever you slept, it would subtract a full night's worth of ticks, even if you didn't sleep at exactly the start of nighttime.
    • This means you'd have much less time than you expected.
  • Also, changed the amount of Nighttime ticks since those were technically incorrect too, they were supposed to be 11000.

    • You can only actually sleep once the time reaches 13000, not 12000.
  • Fixed Gene Desplicer & Cytokine Mutator from HA failing to work at all.

  • The Masticator, a tool that spews toxic, infectious miasmic clouds, has been added. It behaves much like a Flamethrower.

    • The clouds deal Minimum Damage to entities inside, as well as applying COTH and stacking Corrosion & Poison.
    • It can only infest blocks after Phase 4. It also generates fewer points than if a Beckon infested them, but only by a factor of 5.
    • Can be created by giving a Stage I Beckon Moldered Segments, which can be obtained by trading a Living Core to a Factory.
    • The Fetid "Canisters" which serve as its fuel can be created using Beckon Membranes and various parasite parts.
  • Wells are now in the mod.

  • Every 10 days, a Well will manifest in a randomly chosen dimension. By default, they can appear anywhere within a 10,000 block radius of 0, 0.

    • Wells are completely invisible to all forms of detection, only a Well Divining Rod can indicate their location, and even then, poorly.
    • Dimensions can be blacklisted to prevent wells from spawning in them.
    • Each active well will drain Evolution Points in all dimensions each day (or whatever interval is set in the config).
      • They also boost Ante gained every 10 days.
  • New Item: Well Divining Rod

    • Emits a spark in the direction of the nearest Well, if applicable.
    • It will instead tell you the dimension its in if it is in a different dimension.
  • New Block: Well Sealer

    • Damages a nearby Well for 10 damage. Wells have 100 health by default. These can be configured.
    • It works a lot like a Lure block, minus the Carcass functionality.
  • The Stored Parasite overlay now has an indicator for the key presses needed to store a parasite. (Usually SHIFT+R, or R plus whatever key you use to sneak)

    • The indicator only shows if you can store a parasite, or release it.
  • Modified Factory tooltip, replacing Mouse2 with Right Click to reduce ambiguity.

    • Each line also has a starting dash to reduce clutter.
  • New item: Putrid Unit

    • Use a factory to get drops from a Feral Parasite to obtain this item
    • Used to make the Dendritus instead of the Noxious Brain, so it is easier to obtain.
    • It's intended that parasite players use a Vermin or Gnat factory to get this item, but if 60 kills works for you go off I guess.
    • Gating it behind Pures makes catching up with the parasites somewhat difficult, especially if a Beckon is active.
  • Lowered the Phase 3 Burning event point loss to 400, from 3000.

  • Parasites no longer receive Natural Regeneration.

  • Random Point Loss is now disabled by default.

  • Effects applied via orbs from other parasites are now applied if the effect is meant to be given to other parasites.

    • So Adapted Summoners will give you Speed if you are in the orb range, etc.
  • The Special Attacks of the Marauder and Adapted Bolster should not affect parasite players anymore.

    • Additionally, they should now give Rage to nearby parasite players when the attack concludes.
  • Parasite Players will receive Rage whenever the Evolution Phase is reduced.

  • Binding Factories to Dispatchers is now possible again.

Config Changes

  • Settings for the Trustworthy Note and Phase Boosters have been moved to the "Item Settings" category.

    • Brews have not been affected by this change.
  • Item Settings - Masticator Block Value - The amount of points gained when The Masticator infests a block. Defaults to 10

  • Item Settings - Masticator Minimum Phase - The minimum Evolution Phase needed for the Masticator to infest blocks. Defaults to 4

  • Factory Behavior - Item Trades - added "srparasites:living_core;srpcotesia:moldered_segments;3"

  • Random Point Loss - Enabled - Now disabled by default.

  • Random Point Loss - Phase 3 Point Loss - Reduced to 400, from 3000

  • Armageddon - Nighttime Ticks - 11000, from 13000.

  • New Category: Well

  • Hunger Rework - Natural Regeneration - Defaults to false.

  • Biomass - Parasite Cost Settings - Reduced biomass cost of srparasites:mangler to 15, and increased creation time by 3 seconds (60 ticks)

  • Factory Behavior - Item Trades - reduced srpcotesia:gloomtorch bloom requirement to 0, from 2.

  • Factory Behavior - Extra Parasite Drops - added srpcotesia:putrid_unit to each feral parasite.

  • Brews - Recipes - Brew Effect Recipes - Reduced most biomass costs. "srparasites:lurecomponent1;turn;5", "srparasites:lurecomponent2;harm;5", "minecraft:fermented_spider_eye;poisonBane;3", "minecraft:nether_star;witherBane;3", "minecraft:gunpowder;explosion;10"

  • Brews - Recipes - Brew Potion Recipes - Reduced most biomass costs "minecraft:skull#1;minecraft:wither;-1;2;false", "srparasites:lurecomponent5;srpcotesia:scrying;4;5;false", "srparasites:ada_reeker_drop;srparasites:viral;-1;10;false", "srparasites:ada_yelloweye_drop;srparasites:corrosive;-1;1;false", "srparasites:ada_summoner_drop;srparasites:rage;1;2;true", "srparasites:ada_bolster_drop;srpcotesia:recuperation;-1;5;true", "minecraft:sugar;minecraft:speed;1;5;true", "srparasites:ada_manducater_drop;minecraft:invisibility;1;20;true"

Dependencies

dependency-iconScape and Run: Parasitesrequired
dependency-iconMixinBooterrequired
dependency-iconGeckolibrequired

Files

srpcotesia-1.12.2-1.0.10.jar(969.99 KiB) Primary
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Metadata

Release channel

Beta

Version number

1.0.10

Loaders

Forge

Game versions

1.12.2

Downloads

173

Publication date

April 6, 2024 at 2:49 AM

Publisher

roguetictac

Developer and "Artist"

Version ID

Modrinth is open source.

main@c8befb6

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