Changelog
Item conditions have been changed to evaluate an
Pair<World, ItemStack>
instead of anItemStack
, so if you're an addon developer and your addon implements an item condition type, make sure to change how you're registering your item condition types and evaluating its result to match this change.
[O] marks changes in Origins, [A] marks changes in the underlying Apoli version.
Thanks to @Silent04, @MerchantPug and @ThatRobin for their contributions!
Additions
- [O] (#670) Added new badges.
- [A] New item condition type:
fuel
. - [A] New power type;
modify_enchantment_level
. - [A] New power type:
game_event_listener
. - [A] New entity condition types related to the weather:
in_rain
,in_thunderstorm
. - [A] New power type:
action_on_death
. - [A] New block condition type:
command
. - [A] New damage condition type:
type
- [A] New power type:
edible_item
.
Changes
- [O][A] Updated to 1.20.2
- [O][A] Migrated to Fabric's object-based packet networking API
- [O] Keybind badges now shows the ID of its specified keybind if the keybind is either not bound or does not exist.
- [O] Origins and origin layers are now synced on reload. This allows for reloading the data of origins upon
/reload
-ing or removing origins that no longer exists from players. - [O] Players are now only invulnerable when currently choosing an origin, instead of when not having all origins.
- [O] Badges and power names are now wrapped if there's too many badges or if the power name is too long.
- [A] The
invisibility
power type has a new field:bientity_condition
. - [A] The
*_advancement
entity action types has three new fields:criteria
,criterion
andselection
- [A] The
raycast
entity action/condition types has new fields:block_distance,
entity_distance
,direction
,space
. - [A] The
owner
bi-entity condition type now works for other ownable entities. - [A] The
prevent_sleep
power type has a new field:priority
. - [A] Multiple powers that use the
overlay
power type now works at the same time. - [A] The damage entity/bi-entity action types have new fields:
modifier
andmodifiers
. - [A] The
/power clear
command now targets the entity that invoked the command if no selector is specified. - [A] The
modify
item action type now has more loot context for certain item modifiers to work properly. - [A] The
item_on_item
power type has a new field:click_type
. - [A] The way how usability hints of the
prevent_item_use
power type is displayed has been changed. - [A] HUD renders has a new field:
icon_index
.
Fixes
- [A] A couple of bug fixes.
More information
Make sure to read the Apoli release notes, as they contain more detailed information, whereas this list is just a condensed version.
Full changelog: https://github.com/apace100/origins-fabric/compare/v1.10.0...v1.11.0
Dependencies
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Release channel
ReleaseVersion number
1.11.0Loaders
Fabric
Game versions
1.20.2Downloads
433Publication date
October 9, 2023 at 1:08 PMPublisher
eggohito
Maintainer