Changelog
Gameplay Changes
- Avians now lay eggs in the morning!
-
Merlings now are also faster when swimming vertically, but their underwater speed boost was nerfed from to +150% (from +200%). However, depth strider affects them now.
-
Merlings now also gain air from potions, not just water bottles.
-
Enderians and Blazeborn now take damage from drinking potions (due to being vulnerable to water).
Datapack Additions
-
Added power types:
ignore_water
,modify_projectile_damage
,action_on_wake_up
,prevent_block_use
,prevent_death
,action_on_item_use
-
Added entity actions:
set_fall_distance
,give
,equipped_item_action
,play_sound
,trigger_cooldown
-
Added entity conditions:
climbing
,tamed
,gamemode
,using_item
,moving
,enchantment
-
Added block action:
execute_command
-
Added block condition:
exposed_to_sky
,light_level
-
Added
set_spawn_point
field toprevent_sleep
power type which specifies whether the spawn point will be set even when the power prevents sleeping -
Added
biome
field tomodify_player_spawn
-
Added entity action fields to the damage modifying power types (this allows you to negate damage but still execute actions!)
-
Added
set
boolean field toadd_velocity
action, which, when true, will make the action set the desired velocity instead of adding onto the current velocity of the entity -
Added
min_action
andmax_action
fields toresource
power type, which will execute when the resource reaches its min or max value, respectively -
The asterisk
*
can now be used in power files where an identifier is specified, both in the namespace to specify the current namespace, and in the path to specify the current path (not including the sub-power, if currently in sub-power). -
Origin icons can now specify a full item stack (with nbt data in
tag
!) -
Origin layers have two new fields:
default_origin
andauto_choose
. The origin specified indefault_origin
will automatically be set by the game, no matter which other origins are in the layer. When you use an orb however, default origins will not apply and you are free to choose any origin in the layer.auto_choose
is a boolean (false by default), which specifies whether the game will automatically pick an origin for the player if there is only one available option. This will also apply when an orb is used.
Minor Changes
-
Made origin JSON files use serializable data system.
-
powers
array in origin data is now optional. -
Made
consume
item action have a defaultamount
of 1. -
Exposed method for registering keybindings for powers to use for third-parties (e.g. add-ons)
Bug Fixes
-
Fixed Arachnid climbing not behaving correctly when holding onto walls/cobwebs
-
Fixed tags not applying correctly to spawned entities in
fire_projectile
powers andspawn_entity
actions -
Fixed
action_on_land
triggering when just standing on ground and also only triggering on client-side -
Fixed explosive projectiles (fireballs etc) stopping in air after some time when
fire_projectile
is used to shoot them -
Fixed
action_on_block_break
crashing when no block condition is provided -
Added
minecraft:barrier
toorigins:unphasable
tag -
Fixed bug where the depth strider enchantment would override
modify_swim_speed
powers -
modify_swim_speed
now also affects vertical swimming -
Fixed resource command not working on cooldown powers
-
Fixed origin upgrades applying already when only one criterion of the specified advancement is fulfilled
Translations
-
Added Hebrew translation (thanks nate_lev)
-
Added Korean translation (thanks Snap_lan)
- Updated Chinese translation (thanks Neubulae)
Files
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Release channel
ReleaseVersion number
0.7.0Loaders
Game versions
1.16.5Downloads
378Publication date
April 3, 2021 at 11:36 AMPublisher
Apace
Owner