Changelog
https://docs.google.com/document/d/1s2bfOfMoccKyVd_ctSk-YrsS1oJNMq6tPtI-62SVngc/edit
NovaCraft Release 1.3
New Blocks
Added Vanite Bricks and corresponding building blocks (More Uses for Vanite) Added Carved Vanite Bricks and corresponding building blocks Added Glowing Carved Vanite Bricks Added Vanite Torch (Fancy Torch) Added Glow Torch (Gives another use for Glow Ink Sacs) Added Sculk Tulip (Common Flora found underground) Added Arctic Moss Block (Found in cold biomes instead of regular moss, works like vibrant moss blocks due) Added Purple Rose (Found in Swamp and Jungle type biomes) Added Violet (Found in Forests) Added Blooming Barb (Found in Deserts) Added Hell Piliz (Found in the Nether, gives off specific colored flame particles) Added Ion Mushroom (Found in the Nether, gives off specific colored flame particles) Added Deepoid Mushroom (Found in the Nether, gives off specific colored flame particles) Added Icicle Added Deep Roots (Common Flora found underground) Added Desert Bloom (Found in Hot biomes) Added Cosmos (Found in Mountain biomes) Added Crystallized Sculk Block - crafting component Added Block of Nullified Vanite - crafting component Added Nullwart Brick Bookshelf Added Sculk Brick Bookshelf
Added Legendary BeaconIt is basically is super buffed beacon with way further range and it goes up to level III at max level and starts out at level II.Gives another use for the Warden Heart, it also uses a scrapped 1.4 snapshot model of the beacon instead of how it normally looks. Another Goal basically for the player to obtain. Added Advanced Enchantment TableA new type of enchantment table that instead of using 30 levels for a max enchant does level 50 enchants(OGs will know this was the level limit before Release 1.3), however it will only give the option of level 50 enchants and it will use up all 50 levels. It will guarantee that the enchantment will be either level III or IV. But the important thing to note is that it can do this for any enchantment so you can get Forture IV, Flame III, or Respiration IV as examples with this unlike the standard one. The catch is that you cannot get these enchantments on books, if you use a book it will give you standard vanilla enchantments. It will require a bit of Nether exploration to obtain so it does not nullify creating a standard enchantment table. This table also needs to be surrounded with Nullwart Brick Bookshelves, needs 16 of them. Added Legendary Enchantment Table Similar to the Advanced Enchantment Table but will give you level 90 enchants and it will use up all 90 levels per enchant. Works exactly like the Advanced Enchantment Table but will guarantee the armor or weapon to have a level IV, V, or VI enchant on it. You can get like Protection V, Sharpness VI, Unbreaking V as examples. You must have beaten the Warden since it requires a Warden Heart to craft. This table also needs to be surrounded with Sculk Brick Bookshelves, needs 16 of them.
New Items
Added Superheated Magma Cream - crafting component Added Nullified Dust - Main drop of the Bloviator Added Sculked Shard - crafting component Added Call of The End - Item used to Summon the Bloviator in the End Added Crystallized End Shard - (Breaking a Crystallized End block now gives this) Added Nullified Vanite Alloy - crafting component Added Warden Core - main crafting component of the Legendary Beacon Added Tophinite Hammer - A solid melee weapon that has the chance to apply a random negative status effect to whatever it hits(instant damage is included) so while it does not deal a whole lot more and a Tophinite Sword normally it can potentially do more like an additional 3-6. Added Pherithium Shickaxe and Reinforced Pherithium Shickaxe - I know you have played Divine RPG, works like shickaxes from that mod but are enchantable. The Reinforced Shickaxe has the fastest mining speed of any item in the mod. Added Crystallized Vanite Bow and Ophidian Bow - They are stronger bows, the Ophidian Bow actually is better than most bows so far, only second to the Crystallite Bow so far. Added Kylazite Tool/Weapon/Armor sets - About equivalent to Ophidian equipment but better and worse in some areas, crafted using the nullified dust from the Bloviator
New Mobs Added Crystal Golem There are five types, Copartz, Larimar, Tsavorokite, Yttrlinsite, and Amethyst Golems. Each one is found in their respective Geo except for Amethyst golems which are not found or obtainable in survival yet. They have half the HP of an iron golem but attack anything other than each other around it and the player unless you get too close. They are also not as strong as an iron golem but give a negative effect when you get too close to them as well as have a faster attack. They drop the corresponding crystal based on color. (In the future you will be able to create your own but not quite yet!) Added Death StalkerA new hostile mob found in desert biomes buried in the sand or dirt that will climb out and attack the player. It is a scorpion, they are similar to spiders but slower and half more health. They will poison the player when hit briefly. They only drop sand at the moment but will have their own drop in the future. Added Vargouzite This mob is a flying deepoid head that The Deep One spawns when fighting instead of Deepoids. These mobs have low health but are very fast, have a large range of argo, and deal a decent amount of damage. They have no drops. Added BloviatorThis is a new boss that looks like a large end-like ghast(Model is from Evil Minecraft, an old mod from 1.2.5). I would suggest you fight this boss first before fighting The Deep One or the Warden. The Boss has 350HP and can move quite quickly. The boss has some armor but is immune to wither, suffocation, and explosion damage. The boss is summoned by using a new item called Call of the End, in the End. The boss will fire many projectiles at you have will explode when it hits an entity or block. The explosion is similar to that of a creeper so blast protection or regular protection is suggested. The boss will also try to melee you but will deal massive damage if it manages to so I would keep your distance. The boss will also randomly summon Phantoms, Nullifiers, Void Entities, and Void Cubes to aid it in battle. On death the boss will always drop a Heart of the End and a random amount of Nullified Dust. Changes New texture for Moss Blocks and carpets due to being added to Et Futurum, they are now called Vibrant Moss Blocks Void Cubes drop void slimeballs more often now Many, many texture changes/modifications Nerfed the damage Sculk Symbiotes do drastically Slightly Nerfed damage that the Sculk Dweller does Nerfed Spawning of Sea Serpent Lumiant Trees have a brand new design in world gen and drop lumiant scraps much more often Any Sculked Stone only spreads when below y=25 and light level is 0 The Warden has a glow effect to its texture now like the Enderman Eyes do Phantom Armor has entirely new texture and model Ender Lord renamed to Ender Brute Geo rarity for all types has been decreased(NOTE: If you use Immersive Cave Gen they will be much rarer than default due to lack of spawning locations) Added several new config options to disable some blocks in world gen and option to add flora to generate in specific dimensions Particles from the Luminant Trees are smaller Moss Blocks of both types will grow carpets when using bone meal on them Sculk generates more in Mountain type biomes Sculk is now a rare find in non mountain type biomes (Config option to return this to how it was before) The Vanite Trident now has trident sounds when used and no longer has tracking uses when thrown in survival Increased the flora generation in caves Changed up some crafting recipes Added several new advancements to help guide you through the process of summoning bosses and how to create crystallized vanite Buffed Warden Buffed The Deep One
Bug Fixes Nerfed insane spread rate of sculked stones Luminant Sapling not having a placing sound Fixed Sculk Grass placement Logic Removed Blocks that should not be seen from the creative inventory Fixed Crystallized End Blocks being unbreakable Fixed bug with certain mods stopping all mobs from NovaCraft from spawning in the End (No idea why this was happening, changed up how it spawning works in the End seemed to fix it) Fixed much of the Projectile Tracking issues when using a FireCharge Launcher in Survival and Ender Ray Projectiles Ender Lord Staff projectile being too large Ender Lord Staff not always teleporting the player when used Staff projectiles will despawn when they hit a block Vanite Tridents will not despawn after they hit an entity anymore instead bouncing off or going through the entity Many new particles will now obey the particle options toggle
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Release channel
ReleaseVersion number
1.3Loaders
Game versions
1.7.10Downloads
127Publication date
November 20, 2023 at 7:11 AMPublisher
AetherLegacyPro
Owner