Changelog
1.1 Update Changelog
Changes to Existing Items/Blocks
Nerfed the spawn rates of Ender Rays
New Recipe and Texture for Reinforced Vanite Ingot
New Texture for Warden Armor
Added Arrow recipe using the Ender Avis feather
Vanite Glass now blocks light
New Textures for Vanite and Pherithium Glass
New recipe for the sculk armor set
New recipe for Xancium TNT
Heart of the End should be easier to obtain now
The main 5 Budding Blocks have a new recipe
When walking/running on sculk blocks, sculk tentacles, or sculk spikes there is a chance for a sculk symbiote or rarely a sculk abomination to spawn
Raw klangite cannot be obtained from regular treasure crates anymore
Increased the uses of many items
Buffed Xancium TNT
Reinforced Vanite Ingots and Block replaced Vanite Ingot/Block in many recipes
Sculk Tentacles can be used to craft sculk bricks
Tweaked drop rates of most mobs in the mod
New Items
Added Tophinite Gemstone
- Dropped from Tophinite Ore, used in many crafting recipes
Added Small Xancium Dust
- Dropped by Nullifiers, can be used to craft Xancium Dust
Added Xancium FireCharge
- Ammo for the Klangite Firecharge Launcher
Added Nullifier Core
- 1/9 chance to be dropped by a Nullifier, used in the recipe for Xancium TNT(If the Nullifier is charged it will always drop this)
Added Null Cube Slimeball
- Uncommon drop from Void Cubes, Used to craft Warped Slimeball Blocks and is used in other recipes
Added Enflamed Slimeball
- Recipe Component
Added Enhanced Enflamed Slimeball
- Recipe Component
Added Warden Shard
-Dropped by the Warden, used in the recipe to craft the Warden Set/tools and in other recipes
Added Flaming Pitcher Petal
- Dropped by a fully grown Flaming Pitcher Plant
Added Blazing Coal
- Crafted by the player, about 3-4 times better than coal
Added Raw Chevon and Cooked Chevon
- Goat Meat, dropped by goats
Added Luminant Apple
- By breaking luminant leaves there is a chance to obtain this, lightly better than a regular apple
Added Luminant Tree Sap
- Dropped by decaying luminant tree leaves Added Luminant Gel
- Used in the recipe for the luminant Ingot Added Luminant Ingot
- Used in the recipe for reinforced vanite ingots
New Blocks
Added Crystallized End
- Found Within Frontierslate, blends in well, required in the 9x Ore Duplication, Custom End Portal, and Warden Strucutures
Added Vacuum Sand
- A light blue sand found above y=40 or so in the End, has no collision so it can suffocate the player if not careful
Added Vacuum Glass
- A light blue glass obtained by smelting vacuum sand, has no collision so it can suffocate the player if not careful
Added Inked Vacuum Sand/Glass
- Combining either blocks with glow ink sacs will restore the blocks collision
Added Block of Reinforced Vanite
- Used in the custom structures in the mod now instead of regular Vanite Blocks, cannot be used to covert regular ores to grimstone/nullstone variants though
Added Tophinite Ore(stone, deepslate, nullstone, and netherrack variants)
-
By Defeat found within Nullstone in the Overworld or within Netherrack in the Nether below y=16(Rare Ore, more common in the nether, the fortune enchant works every well on this ore) Added Block of Tophinite
-
Read the name Added Frontierslate Klangite Ore
-
Klangite Ore that generates within Frontierslate in the End Added Cyan Rose
-Uncommon flower that generates in plains and snowy biomes, can be used to craft cyan dye Added TorchFlower
-
Very Rare plant found only in flower forests or very rarely in jungle type biomes, same texture as the one from 1.20 but gives off light similar to a torch Added Luminant Log, Planks, and Variants
-
A Rare tree found in Forest type biomes Added Luminant Leaves and Sapling
-
You must break the leaves by hand to obtain a sapling Added Flaming Pitcher Plant
-
Found growing on top of lava lakes within the Nether, used to obtain the flaming pitcher petals Added Chorus Grass
-
End dimension Flora Added Void Sprout
-
End dimension Flora Added Shadow Bloom
-
End dimension Flora Added Lacuna Fruit and Lacuna Log Blocks
-
End dimension Flora, grows like chorus plants do, can be used to obtain wood in the end, is apart of the ore dictionary Added Warped Slime Block -Probably one of the more complex blocks added so far, crafted from null cube slimeballs
-
Powering the block with redstone and placing a specific type of crystal next to it, will cause items to teleport a certain number of blocks in a specific direction
-
Right now will teleport any item a certain number of blocks in any of the 6 directions, can be used in conjunction if you want to teleport items 4 blocks up and 16 blocks in the -X direction for example. Copartz - 4 blocks
Tsavorokite - 8 blocks
Larmair - 12 blocks
Yttrlinsite - 16 blocks
Null - 64blocks Added Block of Raw Netherite and Raw Divineral
- Only obtainable if Et Futurum Requiem is installed for the raw netherite or my Custom Fork of Aether Legacy is installed and changed to activate the block in the config
New Equipment
Added Diamond, Vanite and Klangite FireCharge Launchers
-
They use firecharges as fuel but the klangite one requires xanicum firecharges to work, expensive to craft but useful if you need to clear out an area
-
Infinity enchantment does not work on them
Added Diamond, Netherite, Klangite, Warden, and Crystalite Bows
- Works like a bow does, netherite one requires Et Futurum Requiem to be installed
Added Tophinite Tool and Armor Set
-
It is an upgrade to Netherite Armor and tools but is not required to make the Klangite Set and tools. Found rarely in the overworld within Nullstone and in the Nether within Netherrack below y=16. Added Warden Tool Set
-
It is the tier between Klangite and Crystalite
Added Goat Horns from 1.17
- Work the same way as in 1.17. Obtained by killing Goats though, about as rare to drop as a wither skull
Added Vanite Trident
- Uncommon drop from Vindicator Chiefs Added 8 Different Types of Vanite Crowns
-Same armor protection as diamond but more uses, The Notched, Exotic, and Mysterious Vanite Crowns give slightly better protection though
World Generation Changes
Cyan Flowers generate in the overworld in plains or snowy types biomes
TorchFlowers can rarely generate in Jungle type biomes or within Flower Forests
Nullstone/Stone Stalactites and Stalagmites now generate agian
The new Geos generate smaller on average now
Rewrote much of the world generation system in NovaCraft which fixed most of the Cascading World Gen
Vanite Ore is now rarer in world generation
Klangite Ore is slightly more common in world generation in the End
Sculk Dungeons are twice as rare now
Added Vindicator Settlements
Flaming Pitcher Plants Generate on Lava now around y=32 in the Nether
Lacuna Trees, Chorus Grass, Void Sprouts, and Shadow Blooms generate in the End
Vacuum Sand now generates in the End
Blobs of Endstone now generates within the End (End Globules mod is not required anymore if you use NovaCraft)
Blobs of Frontierslate generates near the bottom of the End
Crystallized End generates within Frontierslate below y=20
New Mobs/Changes Added Void Entity
-
Common Spawn in the End
-
Since the Sculk Dweller was removed from the End, this is it's replacement
-
Has 100HP, can see you at the same distance a Zombie can, not very fast though, deals damage similar to a sculk dweller but does not take fall damage
-
Immune to drowning, wither, void, arrow and suffocation damage
-
Drops Anomalous Essence when killed
Added Void Cube
-
Rare Spawn in the End
-
Spawns only on Frontierslate
-
Has double the HP and deals double damage compared to a normal slime
-
When killed it splits up into 2x as many as regular slimes
-
When killed it can uncommonly drop nullcube slimeballs
Added Nullifier
-
Common Spawn in the End
-
Has 50HP, faster and less knockback when compared to a normal creeper
-
Fuse time same as a normal creeper but with the explosion power of an end crystal
-
Charged variants have a 4 times power to normal
-
Radius of explosion is doubled compared to that of a normal creeper
-
Drops Small Xancium Dust and has a 1/9 chance to drop a nullifier core on death
-
If it is a charged nullifier it will always drop a nullifier core
Added Goat
-
Spawns in Mountain type biomes
-
Can be breed with wheat
-
Can be milked like a cow can
-
Drops raw chevon and rarely one of the 8-1.17 goat horns(about as rare as a wither skull)
Added Vindicator Trader
-
Special Thanks to Delirus for the code, (Based of her Piglin code)
-
They have 20HP and are fast, they can use a bow as well in combat
-
Spawns within Vindicator Settlements(they are found in plains, desert, mountain, or roofed forest type biomes)
-
They can wield a variety of weapons, iron, stone, pherithium, or diamond axes/swords
-
Normally they are hostile but if the player wears any of the various types of Vanite Crowns they will be neutral to the player
-
They can be traded with for a variety of items/blocks: diamonds, iron, gold, or most commonly vanite is what the player will trade to them
-
They breed like normal villagers do
Added Vindicator Chief
-
Spawns only within vindicator settlements which have a church building
-
Has 120HP and some armor, AI is the same as a normal Vindicator Chief
-
Wields either a diamond axe/sword, eerie sword, or a vanite trident
-
Can be traded with, they have better trades and prices for things
-
If killed there is an uncommonly drop of the Vanite Trident
-
Cannot be breed
Added Sculk Abomination
-
A cursed creature that spawns within the caves of the overworld
-
Has 75HP and deals 8 heats of damage, also is fairly quick
-
Basically a stronger sculk symbiote
-
When the player it will get a random negative effect for a short time
-
If exposed to sunlight, like other sculk mobs will quickly go up in flames
-
On death it drops sculked leather and sculk blocks, can rarely drop a sculk dweller heart
Warden Changes
-
Buffed Warden(Thought it was too easy)
-
Has 666HP now, deals more damage and has a slightly higher armor class
-
Immune to Explosion damage now
-
In the Config you can toggle on/off the blindness effect
-
Increased it's drop rates
-
Much higher chance to get a warden tentacle on death now
Config Changes/Additions
-
Added Option to enable the raw divineral block
-
Added Option to have vanite, tophinite, and klangite to generate within stone or deepslate instead of grimstone and nullstone
-
Added Option to increase the spawn rates of vanilla hostile mobs(creeper, zombie, skeleton, spider, and witches)
-
Added Option to disable new mobs from the update
-
Added Option to Disable Nullstone and Grimstone in World Generation
-
Added Option to Disable Luminant Tree Generation
-
Re-enabled Stone/Nullstone Stalagmites and Stalactites in generation
-
Added Option to adjust the spawn rates of Vindicator Settlements
-
Added Option to disable the blindness effect the Warden applies to the player if within 5 blocks
Bug/Performance Fixes
CASCADING WORLD GENERATION CRASH/LAG HAS BEEN GREATLY REDUCED/NEGATED
Warden Armor no longer gives potion effects
Fixed Crash on Servers when the Warden fired it's projectiles or when the player used a sculk horn
Regular Crystal Blocks now can only be obtained with silk touch
Growth Rates of Sculk Tentacles and All crystal buds is not much slower
Fixed Description for the new music disks
Yttrlisite Blocks and it's variants not giving off any light
Fixed game not using the full animation png file when displaying particles(May fix the Dragon API issue, not tested though)
Fixed way game tracks the Ender Ray projectile
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
1.1Loaders
Game versions
1.7.10Downloads
146Publication date
May 13, 2023 at 3:08 AMPublisher
AetherLegacyPro
Owner