Changelog
0.15.0 and 0.14.0
This update finally brings Mythic Metals to 1.19 (with an update for 1.18 too!).
It also features an initial Carmot re-work, some new ore variants + features, and the next balance pass.
Carmot Re-work
Carmot is now a material that builds off Kyber gear, similar to how you upgrade Banglum.
The armor itself now grants you extra max health (up to 5 hearts with the full set).
It also features the Carmot Shield ability, which is a passively regenerating shield.
It can block up to 5 incoming damage per piece (blocks up to 20 damage with the full set).
The tools also contain some abilities.
The sword has an extra level of looting, while the rest have an extra level of fortune.
Also, thanks to paintedwithdrugs for the new Carmot Ingot sprite!
Carmot Staff
You can now create a mystical staff out of Carmot, allowing you to channel the inner power of different metal blocks.
Currently there are only a few blocks that react with it, which is specified in this list:
- Iron - Fling opponents up, makes the staff stronger
- Gold - Grant yourself luck for two minutes
- Copper - Summon lightning on yourself
- Bronze - Smite whoever you strike with lightning
- Netherite - Powerful melee weapon, makes the staff much stronger
- Metallurgium - Highest single hit damage in the entire mod
Balance Changes
Buffed Morkite's fuel value from 1000 to 1200 ticks (from smelting 5 to 6 items per fuel).
Made the Blast Mining ability of Legendary Banglum respect Silk Touch.
Fixed some inconsistent recipes with Metallurgium.
Reduced Banglum Ore Explosion chance in overworld and with fortune, and increased it in the nether.
Reduced the durability of the Aegis swords, and re-assigned their repair materials.
Increased the durability of Hallowed, and Mythril tools.
Increased the mining speed of Durasteel slightly.
Reduced the durability of Prometheum and Bronze tools.
Increased the chance to find Banglum Chunks and Aquarium Pearls if you have luck.
Prometheum will no longer cancel block breaking when regaining durability.
Star Platinum no longer requires Carmot to be crafted.
Runite can now be found in Deepslate.
Tightened the spawn range of Starrite, making it more common.
The Aegis Swords now have different recipes:
- The Sword of The Aegis is crafted from an Adamantite Sword with a Palladium block in a smithing table
- The Blade of The Aegis is crafted from a Hallowed Sword with a Hallowed block in a smithing table
Other Changes
Re-worked the Hallowed Armor model (thanks Pois1x!).
Re-worked all durasteel assets, plus raw quadrillum (thanks Pois1x!).
You can now make an Adamantite Block Alloy Forge.
Re-implemented steel tools and armor.
Made Unobtainium ores slightly luminous.
Fixed a crash related to EnchantmentHelper for entities with no gear.
Added a resource condition to validate nuggets.
Fixed Natural Aqua Affinity not applying on tools.
Improved the textures of Bronze and Osmium armor.
Overhauled all armor and tool effect particles.
Added a new armor model for Carmot (thanks Dr. Zeal!).
The Carmot Staff texture was also made by her.
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
0.14.0Loaders
Game versions
1.18.2Downloads
95Publication date
June 29, 2022 at 10:34 PMPublisher
Noaaan
Owner