Changelog
0.10.0 - Caves and Cliffs
This update contains the biggest changes in the history of Mythic Metals.
A lot has been removed from the mod, which includes:
- All of Aetherium
- All of Argonium
- All of Brass
- All of Discordium
- All of Electrum
- All of Etherite
- All of Truesilver, which has been replaced in favor of Palladium
- All of Tantalite
- All of Quicksilver
- All of Ur
- All of Zinc
- Copper Ingots/Blocks, which have been replaced by vanilla variants
- Tin equipment
- Starrite gear, which has been replaced in favor of Star Platinum
- Quadrillum armour
Even though this update removes ores I have written a datafixer which should replace all the missing ores with stones, making this version compatible with older worlds.
!!!This is experimental, so please make a backup before installing this update!!!
A lot of changes have been made:
- Added deepslate variants of Adamantite, Mythril, Orichalcum and Unobtainium.
- Added a tuff and smooth basalt variant of Orichalcum.
- Added a calcite variant of Kyber. Normal Kyber spawns rarely in the world, but it spawns in large veins in calcite (mainly from amethyst geodes).
- Added a blackstone variant of Stormyx.
- Nether ores now have their own custom feature for spawning in the overworld (portal remnants and mod compat).
- Added a calcite variant of Starrite. Starrite now spawns rarely anywhere in the world.
- Added an End Stone Ore of Starrite, which is the main source of Starrite.
- Added a deepslate variant of Prometheum, since it can now be found in Lush Caves.
- Tweaked Unobtainium spawn rates (it is now more common to find per-world, but will be VERY hard to find in caves).
- Ores heights have been tweaked, even respecting the max world height/bottom.
- The world-gen is mainly balanced around the Caves and Cliffs Datapack, fully utilizing the new height range from 320 to -64.
- For the optimal experience I recommend using it, or any other mod that changes the world height.
- Added some secrets
A lot of the artwork has been changed in the mod. Shoutouts to the artists who have worked on Mythic Metals:
- Matpac
- RGBeet
- Amoraire
- DH
- Tector
- Temreno
- Shiftless
- Pois1x
- Henchman
Codewise there has been a lot of internal changes. Re-naming of features, a new solution for configs, and new "sets" which function as bundles for registering items. A lot of balancing changes have been made, and considering the removal of old materials here are some of the new ones:
- Star Platinum is an alloy from Starrite, Platinum, and Carmot. It provides protection similar to Diamond, and is a component for Celestium.
- The armor set made from Star Platinum has the damage bonus from the Etherite set.
- Celestium is now an end-game metal, focusing on movement speed. It is crafted from Star Platinum, Kyber, and Unobtainium.
- Prometheum has recieved a re-design, and is now a high tier metal. It has recieved Discordiums effects.
- To compensate for the strengths of the hallowed ores (adamantite, mythril, orichalcum) they have been given some weaknesses.
Files
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Release channel
BetaVersion number
0.10.0Loaders
Game versions
1.17–1.17.1Downloads
95Publication date
November 10, 2021 at 7:38 PMPublisher
Noaaan
Owner