Changelog
Finally a new release uh? Well I was busy studying for entrance exams (one of which I had this morning) so development kinda took a backseat. In this version:
- Updated to have 1.19.2 compatibility
- Updated Renderer library
- Reworked some backend code so now it's easier to select target types
- Added a new light: Earthen Light!
- This new light is quite peculiar, since most of it is based around spawning structures, or rather create pillars or ravines.
- To trigger it, a player will need to be within 3 block of at least two "natural" blocks, aka blocks that are replacable by moss. An alternative is having a stack of dirt in the inventory, but it will be consumed. Also, a player needs to be hit by something and be on low health and or surrounded. (The armor this time is NOT taken into account, the rest is configable as always)
- Its possbile target types are the following: ENEMIES, SELF, ALLIES, OTHER.
- "Enemies" will open a ravine under nearby foes, damaging them and appling mining fatigue (duration and power based on player's own light stats)
- "Allies" will create a protective wall around nearby allies, with the possibility of adding a way out underground if the power multiplier of the player is high enough
- "Self" will spawn a structure based on the player's power multiplier, it could be a small ravine around a 1-block pillar, a big pillar and a big ravine with a big pillar (which is kinda like a 7 diameter by 7 blocks tall and 5 blocks deep so be careful!) (also there may or may not be a fun easter egg when you activate your light) It will also grant a new status effect called "Solid Rock" which will increase the knockback resistance of the player! (I might remove this feature tho!)
- "Other" will instead spawn an Earth Golem, which kinda like an Iron Golem but will attack whoever attacks its owener, and has half the health but is quicker. It can be repaired using obsidian. Also, if you attack them even if you are the owener, he won't be pleased by that.
- New config options, the most important of which is NON_FUNDAMENTAL_STRUCTURE_GRIEFING, which is going to spawn fundamental structures like the ones spawned by earthen light or by frost light, but not decorative ones such as the one from blazing light.
- New subcommand for /light get, now you can write /light get all <player> to get all of their lightstats!
- Fixed a minor bug with previous lights
- Also started working on the wiki, or rather the planning of its structure! If feel like helping constructing it, DM me!
Dependencies
Files
lightwithin-0.2.0.jar(1.71 MiB) Primary
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Release channel
AlphaVersion number
0.2.0Loaders
FabricQuilt
Game versions
1.19–1.19.2Downloads
62Publication date
September 1, 2022 at 1:34 PMPublisher
Emafire003
Owner