Changelog
From this point on 1.20 backports will be released at the end of middle-version development cycles; this is a start of a new one :D
Content:
- Crafting recipes are added for Ultimate Content items!
- Added new items to serve as crafting ingredients: white and black matter
- Reworked the structure generation in random dimensions. Structures are finally part of invocation!
- Added more options to InfinityOptions:
- some dimensions can now give a player a constant potion effect
- stars get more options related to their brightness and movement direction
- there's now an option to not use sky shading on sunrise/sunset
- A Very Fine Item is now edible, and upon consumption teleports you home sweet home
- Updated the iridescent shader! It now has a slight color variation to it ^^
Techninal:
- The format in which easter egg dimensions store their portal color has improved, allowing to set a checkerboard of colors instead of just one
- Removed unused options from InfinityOptions related to rendering a custom skybox
Bugfixes:
- The old implementation of sky rendering had quite a few bugs (moons going off orbit, dawn shading incorrectly positioned etc), all that is now fixed as the relevant code is reworked :D
Files
infinite-dimensions-2.2.0+1.21.1.jar(9.01 MiB) Primary
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Release channel
ReleaseVersion number
2.2.0+1.21.1Loaders
FabricNeoForge
Game versions
1.21–1.21.1Downloads
61Publication date
November 28, 2024 at 2:33 AMPublisher
LeraRiemann
Creator & content dev