Changelog
- All features from 8.4.0
- Add recipes to cut wooden slabs on the sawmill (BluSunrize)
- Change mineral veins to generate without needing to tag a biome for them (Malte)
- Add a warning when using a version of Optifine that breaks the PoseStack (Malte)
- Change Revolvers to trigger Sculk sensors! (BluSunrize)
- By default, it uses the event for fired projectiles
- If your revolver has the "Noise" perk of -60% or better, it will not trigger any events
- If your revolver has the "Noise" perk with a positive value, the sensors will treat it like an explosion instead
- Add recipes for new 1,19 items (BluSunrize)
- Mangroves can go in the sawmill
- Mud can be made in the bottling machine
- Moss can be grown on cobblestone in the cloche
- Fix rendering issues with Railgun, Chemthrower and Shield (Malte)
- Fix IO buttons in the circuit table (Malte)
- Fix conveyor models to work properly with stained glass, eliminate clipping and fix depthbuffer issues (BluSunrize)
Files
ImmersiveEngineering-1.19.2-9.2.0-162.jar(10.17 MiB) Primary
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Release channel
ReleaseVersion number
1.19.2-9.2.0-162Loaders
Forge
Game versions
1.19.2Downloads
1247Publication date
February 28, 2023 at 7:11 PMPublisher
BluSunrize
Owner