Changelog
- The Flattening; Removed many superfluous block classes and mixins
Rust: -Added Steel Wool for converting exposed iron into clean
Mulch: -Renamed Woodchips and Scalechips to Mulch and Nulch -Crops and plants can now be placed on Mulch Blocks and Nulch Blocks -Mulch Blocks can now be Soaked which will darken its texture and allow plants to grow faster -Mulch Blocks become soaked if it is rained on and dries out in hot biomes -Mulch Blocks also become Soaked naturally over time if left in a wet, humid biome -Crops planted on Soaked Mulch Blocks will grow quickly -Nulch Blocks can become Molten with lava in which case it will do damage to entities standing on it -Nulch Blocks will become Molten if placed in the nether and go back to normal in icy biomes -Placing Mulch Blocks under a campfire block will set the campfire to its Signal Fire state like hay bales -Dirt can be obtained by right-clicking on a full composter (cannot be obtained via hopper) -Mulch and Nulch (carpets not blocks) will create particles when walked through.
Fire Dynamics: -Fire has a chance to burn away nearby grass blocks, converting them to dirt -Ash Blocks are crafted with 9 soot and have a Smoldering state that acts the same as soot's -Ash Blocks are affected by gravity -Soot and Ash have Smoldering blockstate which it can convert to if placed next to a magma block or if flint and steel is used on it -Smoldering Ash and Soot will emit ember particles -Right clicking smoldering Ash or Soot or letting it sit out in the rain will convert it back to normal -Smoldering Soot and Ash do damage to entities that walk over them except when those entities are wearing boots frost walker
Enhanced Natural Growth: -Grass Blocks will grow grass on top of themselves over time -Depending on the biome, Grass Blocks can also grow a variety of flowers and Saplings -Grass will grow into Tall Grass -Ferns will grow into Large Ferns -Mycelium will grow red and brown mushrooms on top of itself -Podzol will grow Ferns -Rooted Dirt will grow Hanging Roots below itself -Weeds will occasionally grow on Farmland even if there are already crops on that block -Weeds are much more likely to appear on farmland when a fully grown weed is nearby -Weeds will not grow on Mulch -Nylium will grow its respective roots and fungi -Coral blocks will grow their respective Coral Plants and Fans if under water and in a Warm Ocean biome
Leaf Piles: -Leaf Piles will build up below leaves that were generated as part of a tree (non-player placed) -Leaf piles for all leaf types -6 Leaf piles can be crafted using three of the respective leaf block (like crafting snow layers) -Leaf piles will create leaf particles when walked through -Using sears on Flowering Azalea Leaves will drop Azalea Flowers -Azalea flowers can be used on azaleas, azalea leaves and azalea leaf piles to make them flowering -Using bone meal on any flowering block will spread the flowers to nearby blocks that can be flowering
Icicles: -Icicles generate above y=96 in icy biomes -Icicles melt in hot biomes or when the light level is above 13 -Icicles fall when hit by any projectile -Icicles grow beneath ice blocks with water above them while its sunny -Ice blocks now melt in hot biomes during the day -Icicles can be eaten
Assorted Tweaks: -If lightning strikes sand, it will convert it into Glass -Saplings have a chance to become Dead Bushes if placed in a hot biome -If a Magma Block is near Lava and next to Netherrack, it has a chance to convert that Netherrack into a Magma Block -If lava touches Packed Ice and the block below the lava is Netherrack, the flowing lava will convert to a Magma Block
Files
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Release channel
ReleaseVersion number
2.2.0Loaders
Game versions
1.18.2Downloads
92Publication date
March 3, 2022 at 6:52 AMPublisher
Ordana
Owner