Changelog
Git Changelog Homeostatic Mod
Version 1.21.1-2.9.8.1
- Release 1.21.1-2.9.8.1
- Port to 1.21.1
Version 1.21-2.9.8.1
- Release 1.21-2.9.8.1
- Update NeoForge for changed Serene Seasons API
- Update dependencies
- Update for changed Serene Seasons API
Version 1.21-2.9.8.0
- Release 1.21-2.9.8.0
- Add support for The Veggie Way
- Show farmers-delight-refabricated support for Fabric
Version 1.21-2.9.7.0
- Release 1.21-2.9.7.0
- Added support for Pam's Harvestcraft. Automatically add tagged fruits, vegetables, etc.
Version 1.21-2.9.6.7
- Release 1.21-2.9.6.7
- Fix config loading error when on a heavy modpack.
Version 1.21-2.9.6.6
- Release 1.21-2.9.6.6
- Set minimum NeoForge version to stable release. Update SpectreLib version.
Version 1.21-2.9.6.5
- Release 1.21-2.9.6.5
- Add support for More Food xD
Version 1.21-2.9.6.4
- Release 1.21-2.9.6.4
- Patchouli now has 1.21 version. Adding back book.
Version 1.21-2.9.6.3
- Release 1.21-2.9.6.3
- Don't break things when in creative mode. Fixes #57
Version 1.21-2.9.6.2
- Release 1.21-2.9.6.2
- Add support for Sewing Kit mod. #56
Version 1.21-2.9.6.1
- Release 1.21-2.9.6.1
- Update include jars for Fabric.
- Workaround NeoForge weird implementation for new Layered Gui.
- Update generated data.
- Update Fabric mod config for Spectrelib changes.
- Simplify overlay code for Fabric.
- Ensure datagen runs for NeoForge. Use the dumb gui in NeoForge, as it can't properly launch commandline mode.
- Update included resources filter for NeoForge->Fabric data.
- Update player data event.
- Update data read/write.
- Update NeoForge networking data.
- Update SpectreLib version.
- 1.21 port.
Version 1.21-2.9.6.0
- Release 1.20.4-2.9.6.1
- Simplify sync data for Fabric. Prepare for 1.20.6+
Version 1.20.4-2.9.6.0
- Release 1.20.4-2.9.6.0
- Port to 1.20.4 NeoForge. Fabric will get fixed in 1.20.6+
- 1.20.4 port
- Add fruitful-fun aka fruit-trees to modrinth.
Version 1.20.4-2.9.5.1
- Release 1.20.1-2.9.6.0
- Port to multiloader. Now supporting Fabric!
- Changed Fluid amount stored in flask to be equal to 1 bucket. Fixes #49
- Update fruittrees to fruitfulfun. Fixes #51
Version 1.20.1-2.9.5.1
- Release 1.20.1-2.9.5.1
- Add generated files for lit blaze burner blocks.
- Update create version to latest.
- Update for new Create version. Add support for all variations of Blaze burners. Fixes #34
Version 1.20.1-2.9.5.0
- Release 1.20.1-2.9.5.0
- Add generated resources
- Update create helper lib.
- Update build.
- Add Create burner and Tinkers' Construct smelter/foundry/melter, etc. support.
- Remove deprecated maven repo.
Version 1.20.1-2.9.4.7
- Release 1.20.1-2.9.4.7
- Don't honor FREEZE_IMMUNE_WEARABLES. Fixes #39
Version 1.20.1-2.9.4.6
- Release 1.20.1-2.9.4.6
- Fix Math.pow bug when dealing with negative temperatures. Fixes #40
Version 1.20.1-2.9.4.5
- Release 1.20.1-2.9.4.5
- Adjust amount of food exhaustion when getting cold (from shivering). Only reduce until 3 shanks, then use default hunger mechanic. Fixes #39
Version 1.20.1-2.9.4.4
- Release 1.20.1-2.9.4.4
- Fix temperature calculation bug.
Version 1.20.1-2.9.4.3
- Release 1.20.1-2.9.4.3
- Update build script in preparation for multiloader support.
- Fix translation key for thirst effect.
- Add support for Primal Winter. #36
- Code cleanup.
Version 2.9.4.2
- Release 2.9.4.2
- Update 1.19.4 temperature export data.
- Update temperature data export.
- Add 1.18.2 temperature data.
- Add actual biome temperature data for 1.20.1
- Enforce biome category temperatures for all biomes.
- Update generated resources for biome temperature fixes.
- Fix overlay
- Add more code comments. Move enums into separate classes.
- Update wiki
- Adding wiki as submodule. Adding images for wiki.
Version 2.9.4.1
- Release 2.9.4.1
- Fix accessor name in ServerLevel mixin.
- Update zh_cn.json (#32)
Version 2.9.4.0
- Release 2.9.4.0
- Add generated biome category data.
- Add TF import for testing.
- Add back Cherry Grove (Vanilla), Archwood Forest (Ars Nouveau), Snowblossom Grove (BOP) and rename Higland Moor to Moor (BOP)
- Update biome names for BOP biomes
- Refactor Biome Types to use datapack.
- Reference BlockRadiationManager method to get BlockRadiation from Block.
- Map Drinkable Items to Item type.
- Map drinkable fluids to Fluid object.
- Map Block to BlockRadiation instead of ResourceLocation. Remove redundant getters.
- Remove BOP, BYG and TF build requirements. Hopefully addresses false positive in CurseForge malware detection.
- Remove debugging code from BiomeRegistry
Version 2.9.3.3
- Release 2.9.3.3
- Update render order for HUD so it doesn't get blocked by chat messages. This moves the waterbar above Horse Health.
- Remove test script
- Update test lib versions.
Version 2.9.3.2
- Release 2.9.3.2
- Organize build configuration. Add all MC versions to release.
Version 2.9.3.1
- Release 2.9.3.1
- Rename accessor in hopes of resolving some unknown conflict with a closed-source mod.
Version 2.9.3.0
- Release 2.9.3.0
- Add support for Kobolds mod.
- Increasing random water loss to be about 3ish days beforf running low on water.
- Don't apply campfire radiation if being used as a smoker.
Version 2.9.2.1
- Release 2.9.2.1
- Add modrinth release to build script.
Version 2.9.2.0
- Release 2.9.2.0
- Add scuba gear as optional dependency
- Add Scuba Gear support. Scuba gear automatically has insulation and waterproofing.
Version 2.9.1.0
- Release 2.9.1.0
- Add configurable random water loss.
Version 2.9.0.6
- Release 2.9.0.6
- Ensure Archwood Forest is registered correctly.
Version 2.9.0.5
- Release 2.9.0.5
- Merge branch 'ArchiDreamZ-patch-7' into 1.20.1
- Merge zh_cn.json changes from PR.
- Create zh_cn.json- 1.20.1
Version 2.9.0.4
- Release 2.9.0.4
- Move translation file to correct location.
- Merge pull request #20 from ArchiDreamZ/patch-4
- Add missing biomes to registry.
- Create zh_cn.json
Version 2.9.0.3
- Release 2.9.0.3
- Add Create Filling/Mixing support back.
Version 2.9.0.2
- Release 2.9.0.2
- Fix server bug if BOP isn't installed.
Version 2.9.0.1
- Release 2.9.0.1
- Update to latest Forge. Update gradle to 8.1.1. Fix update url.
- Fix crash when loading creative tabs.
Version 2.9.0.0
- Release 2.9.0.0
- Change curseforge deployment to darkhax plugin
- 1.20.1 port.
Version 2.8.0.0
- Release 2.8.0.0
- Port to 1.19.4. No new features. BYG Canadian Shield is warm now, but whatever.
Version 2.7.0.1
- Release 2.7.0.1
- Fix biome temperatures for 1.19.3 build. New mixin strategy that maintains a separate registry for temperatures. Added debugging and analysis for comparing version updates.
- Adjust biome data to be consistent. Fixes small issue with FROZEN modifier. Update temperature data.
- Log all biomes data. Add csv data for current MC version for update comparison.
Version 2.7.0.0
- Release 2.7.0.0
- Add items to creative tabs
- Datagen workng for 1.19.3
- Datagen workng for 1.19.3
- Update items artwork.
Version 2.6.3.0
- Release 2.6.3.0
- Add generated resources.
- Add recipes for removal of armor enhancements. Add recipes to book.
Version 2.6.2.0
- Release 2.6.2.0
- Update Thermometer HUD option to use new configuration settings.
- Update item artwork for thermometer.
- Update datagen files.
- Move dynamic recipes to datagen. Add thermometer texture.
- Add Thermometer and 'Thermovision' recipe for Helmets/Hats. Add configuration to require thermometer helmet modification to show temperatures in HUD.
- Add configuration to show/hide degree symbol. Move direction symbols to a separte text field, and allow users to disable for Thermometer HUD option.
Version 2.6.1.2
- Release 2.6.1.2
- Disable body temperature or thirst mechanics when not in Survival mode. Fixes #7
- If drinking dirty water, player that has negative 'Thirst' effect can get it again at a reduced chance by 1/2
Version 2.6.1.0
- Release 2.6.1.0 - Hud Enhancement #6 & In-game Book
- Allow forced positioning of the water bar HUD element.
- Add generated data
- Add dependencies for Patchouli book.
- Update mod artwork.
- Allow Temperature HUD to be positioned via configuration.
- Add Homeostatic book.
- Only load create recipes if the mod is loaded.
- Add new temperature HUD element, set as default. Enable old HUD element to be enabled via config.
Version 2.5.7.3
- Release 2.5.7.3
- Update for latest BoP release. Try to ensure future releases don't break if API changes. Fixes #5
Version 2.5.7.2
- Release 2.5.7.2
- Code cleanup
- Ensure that drinking animation and duration work properly on both client and server.
- Update to latest Forge version for development.
- Add test server script and configuration for validating server is working properly.y
Version 2.5.7.1
- Release 2.5.7.1
- Fill flask with picked up fluid blocks.
Version 2.5.7.0
- Release 2.5.7.0
- Update build and add purified water mixing to be a full bucket.
- Fix datagen for mixing recipes.
- Add datagen script
- Update datagen files. Add Create as optional dependency.
- Add Create integration with filling and mixing recipes for purified water. Don't allow flask to be filled with unregistered fluids. Update Alex's Mobs integration for insulation and radiation resistance.
Version 2.5.6.1
- Release 2.5.6.1
- Fix #4 so we can support mods like 'Leave My Bars Alone'. Add it as an optional dependency. Update render layers to use ForgeGui#rightHeight.
Version 2.5.6.0
- Release 2.5.6.0
- Add Fruit Trees support. Add more Create Cafe teas as drinkable.
- Update build for new testing libraries. Add Fruit Trees as optional dependency.
Version 2.5.5.0
- Release 2.5.5.0
- Add support for Create Cafe
- Update Forge and dependencies versions.
Version 2.5.4.0
- Release 2.5.4.0
- Update version to just be 1.19+. Attempt to fix updates file.
- Show water bar when underwater.
- Small changes for 1.18 -> 1.19 merge.
- Add hydration preview to overlay when holding item that increases water or water saturation.
Version 2.5.3.0
- Release 2.5.3.0
- Add JEI entries for Insulated, Radiation Resistance and Waterproof recipes.
Version 2.5.2.0
- Release 2.5.2.0
- Add new visuals overlay to bottom layer, not obstructing gui, but to alert user to high temperature conditions.
- Reduce damage taken by scalding slightly.
- Move temperature visuals into different overlay. Set warning levels for visuals to start showing.
Version 2.5.1.0
- Release 2.5.1.0
- Add Ars Nouveau and Sprout as optional dependencies.
- Add datapack files for Ars Nouveau and Sprout.
- Add missing item from sprout.
- Add support for sprout
- Add support for Ars Nouveau.
Version 2.5.0.2
- Release 2.5.0.2
- Suppress removal warnings for CapabilityFluidHandler for now to still support all versions of 1.19
- Add sparkling water from Xerca.
- Add missing drink from Xerca
Version 2.5.0.1
- Release 2.5.0.1
- Move back to deprecated versions so we can still support 1.19-1.19.2
Version 2.5.0.0
- Release 2.5.0.0 - The big datapack and integration release - Resolves #2
- Add Ecologics as optional library for CurseForge.
- Add datagen data for Ecologics
- Remove coconut slice.
- Add Ecologics hydration items.
- Update datagen files for drinkables.
- Add Sophisticated Backpacks as optional library for CurseForge.
- Add missing minecraft hydration items
- Add MoreCraft as optional library for CurseForge.
- Add MoreCraft datapack resources.
- Add MoreCraft support for hydration foods.
- Actually add datapack data for Cake.
- Add Xerca as optional library for CurseForge.
- Add datapack resources for Xercamod and Cake!
- Add cake block hydration.
- Add Xerca Mod support for foods and drinks.
- Add croptopia and farmers-delight to Curseforge as an optional dependency.
- Add datapack files for Farmer's Delight
- Add missing drinkable item data.
- Add support for Farmer's Delight
- Add data files for croptopia and minecraft veggies.
- Add croptopia support.
- Add generated resources for BYG integration.
- Byg drinkable items integration
- Add ModIntegration support for ResourceLocation.
- Add drinkable items datagen files.
- Fix bad merge with 1.18.2
- Add drinkable items. Allow adding any item as drinkable. Potions are purified water, but plain water bottle is dirty.
- Add getters for drinking fluid and hydration.
- Remove server settings for hydration stuff. Moved to datapack.
- Regenerate fluids data for 1.19
- Update fluid settings.
- Update settings for purified_water and water.
- Update drinking fluids datagen for 1.19
- Add drinking fluids datapack data.
- Add drinking fluid datapack support.
- Rename BlockRegistry to BlockRadiationManager
- Fix range check for total blocks
- Rework block radiation to be driven by datapack data.
- Small change to thirst effect when drinking. Moving drinking event to an event handler so we can account for other 'thirst' items.
- Move BYG block radiation to config.
- Move server config to common config. Add block radiation to common config.
- Updated Forge and Parchment versions.
Version 2.4.0.3
- Release 2.4.0.3
- Change deprecated method to current. Allow partially filled dirty water flasks to be refilled.
- Only register blocks for temperature registry once the internal server has started to ensure that all registries are completely loaded.
- Update Forge, mappings and mod support versions.
- Change jar file naming to reflect all 1.19 versions are supported.
Version 2.4.0.2
- Release 2.4.0.2
- Check if tags is null for tooltip.
Version 2.4.0.1
- Release 2.4.0.1
- Add BYG block radiation sources.
Version 2.4.0.0
- Release 2.4.0.0
- Add Oh The Biomes You'll Go support.
Version 2.3.0.1
- Release 2.3.0.1
- Update libs and forge for 1.19.2 release.
- Add template for updates file. Initial changes for 1.19.2 update.
Version 2.3.0.0
- Release 2.3.0.0
- Update to 1.19.1
Version 2.2.0.2
- Release 2.2.0.2
- Update Forge to address breaking changes.
Version 2.2.0.1
- Release 2.2.0.1. Added Biomes O' Plenty to optional dependencies.
Version 2.2.0.0
- Release 2.2.0.0
- Added BOP support.
Version 2.1.0.0
- Release 2.1.0.0
- Update README for 1.19 downloads.
- Show water level even if mounted.
- Move temperature into a separate HUD overlay, so it doesn't shift when underwater. Update artwork to get a reasonable contrast ratio.
Version 2.0.0.3
- Release 2.0.0.3
- Check if Serene Seasons is loaded before calling code for it.
Version 2.0.0.2
- Release 2.0.0.2
- Render water on correct HUD layer.
Version 2.0.0.1
- Release 2.0.0.1
- Update language for new fluid_type from Forge.
- Update registration for recipes and effects for 1.19 Forge changes.
- Update registration for recipes and effects for 1.19 Forge changes.
- Change update url for 1.19
Version 2.0.0.0
- Release 2.0.0.0
- Port to 1.19
- Regenerate resources for 1.19
- Update mappings and jei import for 1.19
- Change update url for 1.19
- Update pack format for 1.19
Version 1.0.0.3
- Release 1.0.0.3
- Fix death message for dehydration.
- Fix spelling error
- Fix project id
- Update Forge version in readme icon.
Version 1.0.0.2
- Release 1.0.0.2
- Fix bad import.
Version 1.0.0.1
- Release 1.0.0.1
- Added purified water flask recipes. Water filters and recipes. Bumped up default water saturation for purified water.
- Add leather flask. Add purified water.
- Add icon for temperature. Add core and local temperature to HUD.
- Rename config setting for debug info.
- Disable debugging statements.
- Updated datagen for armor enhancement recipes.
- Updated artwork for thirst
- Updated languge file, removed unused language files.
- Add generated resources to build.
- Bump forge to latest
- Added JEI to build, anticipate showing custom armor crafting via JEI
- Updated Forge and Parchment versions.
- Add water capability. Water drinking with open hands. Configuration for water drinking. WIP
- Added water capability and more body temperature.
- Proper water volume calculation for warm water temperatures.
- Rework biome temperatures to account for seasonal and day/night shifts. Use math for season calculations.
- Refactor to better measure environment temperature.
Version 1.0.0.0
- Initial commit.
Dependencies
Files
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Release channel
ReleaseVersion number
1.21.1-2.9.8.1-NEOFORGELoaders
Game versions
1.21–1.21.1Downloads
25Publication date
August 12, 2024 at 8:42 PMPublisher
wendall911
Owner