Changelog
Changes:
Mobs:
-improved the performance of the code for evolution ,and starvation mechanics;
-improved the swimming code for underwater mobs;
-fixed a bug in which some basic infected would be stuck for no reason;
-fixed a bug in which effects that the mob had post evolution would not translate;
-basic infected will no longer persist in the world unless they evolve;
-evolved infected can no longer be stuck in boats or other vehicles;
-added a "bomber" variant for the Phayres;
-Improved the hitboxes for the Sieger as well as making its "tail" fall off if enough damage is dealt to that hitbox specifically.
-improved the shooting calculation of the sieger;
-now the sieger and any calamities after him will place a mound when they reach the desired area;
-new config option for mounds so they won't create foliage
-improved the tendril system of the mounds and added a tendril cap;
-mounds ,proto-hiveminds , wombs and any other organoids will no longer drown in any liquid;
-if a womb is killed in its third stage of development it will still generate a calamity but at half of its total health;
-a proto hivemind may create a "raid" event in the general area of a sapient creature "the list in the config"
-changed the capabilities of a few foliage blocks.
Added:
-new mob , Vigil (Organoid);
-new effect ,Uneasy(prevents sleeping);
-new item , Gas Mask(prevents the infection with mycelium or effects being applied from gas type attacks)
-new blocks , Vent Plate ,Vent Door
Files
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Release channel
ReleaseVersion number
2.0.0Loaders
Game versions
1.20–1.20.1Downloads
225Publication date
September 22, 2023 at 6:51 PMPublisher
Harbinger
Owner