Changelog
Ex Deorum 1.36
- Add config options to prevent barrels and crucibles from collecting rainwater
- Fluids in barrels and crucibles now affect mobs standing inside them
- Add
exdeorum:ore_chunks
tag for use in Tag Filters from item transport mods - Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs:
exdeorum:barrel_add_compost
: Played when compost is added to the barrelexdeorum:barrel_compost
: Played when the barrel finished composting dirtexdeorum:barrel_mixing
: Played when a block is mixed in the barrel (ex. clay)exdeorum:barrel_fluid_transform
: Played when a fluid finishes transforming in a barrel (ex. witch water)exdeorum:silk_worm_drop
: Played when a silk worm is dropped from leaves harvested by a crookexdeorum:silk_worm_infest
: Played when a silk worm is used on a leaves blockexdeorum:silk_worm_eat
: Played when a player eats a cooked silk wormexdeorum:grass_seeds_place
: Played when grass seeds or nylium spores are used on grass or netherrackexdeorum:sculk_core_activate
: Played when a sculk core is used on a sculk shrieker to spawn Wardensexdeorum:watering_can_use
: Played when a watering can is watering somethingexdeorum:watering_can_stop
: Played when a player stops using the watering can
- Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel
- Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template
- Changed default value of server config
simultaneous_compressed_sieve_usage
to true so compressed sieves aren't terrible anymore
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Release channel
ReleaseVersion number
1.36Loaders
ForgeNeoForge
Game versions
1.20.1Downloads
100Publication date
June 8, 2024 at 11:58 PMPublisher
thedarkcolour
Owner