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EntityJS

EntityJS

This mod uses KubeJS to dynamically register entities with full AI/Animation/Spawn Control support!

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All versionsEntityJS 0.4.1-1.20.1

EntityJS 0.4.1-1.20.1

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Changelog

Fixed

  • Resolved an issue in the doHurtTarget method where the modified entity was incorrectly passed into both the target and entity fields. The correct target entity is now passed.

Added

  • Added a default translation key for entities to ensure proper default name handling.

Removed

  • Removed custom jump and controlling logic for entities that are already mountable, preventing unnecessary overrides.
  • Removed armorItems and handItems logic from most entities to avoid overriding existing functionality.
  • Eliminated shadowing logic in the Wither entity to ensure proper behavior.
  • Removed shadowing values from PiglinEntityJS to ensure proper behavior.

Dependencies

dependency-iconGeckolibrequired
dependency-iconKubeJSrequired

Files

entityjs-0.4.1-1.20.1.jar(2.06 MiB) Primary
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Metadata

Release channel

Release

Version number

0.4.1-1.20.1

Loaders

ForgeNeoForge

Game versions

1.20.1

Downloads

306

Publication date

January 20, 2025 at 8:03 PM

Publisher

Liopyu

Liopyu

Member

Version ID

Modrinth is open source.

main@c8befb6

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