Changelog
Breaking changes
- Rework of sludge pump
- Applies a negative fortune effect (chance for zero loot)
- Creates a new fluid called Sludge in its internal tank. If full will stop the drill from functioning
- Sludge can be turned into netherrack
- Modules use
axis
instead offacing
blockstates- Existing modules will now all point upwards, which shouldn't break many setups but just be aware
The rest
- JEI integration
- Shows only what items can drop from each node
- No chance or quantity, but should do for now
- Drill heads can now be enchanted
- Efficiency increases mining speed
- Unbreaking reduces the damage taken
- Fortune gives a chance to roll for loot tables again
- Mending doesn't do much (yet), but does mend in item form and halts the drill instead of destroying itself
- Ore Nodes are now generated as structures instead of features
- This means
/locate
can now find naturally generated nodes! - Uses better placement options for biome filtering and consistent spacing
- This means
- Bedrock can be drilled for lots of cobblestone and cobbled deepslate
- Big internal rewrite of modifier system to be easier to use and implement
- Changed how players are informed on the function of blocks
- Module ponder more generalized, giving clearer information
- Each module now has a tooltip briefly explaining what it does
- Because modifiers are a lambda depending on five(!) values (3 being block entities), and not a simple
+N
or-X%
there's no elegant way to give numerical information that will apply for everything
- Because modifiers are a lambda depending on five(!) values (3 being block entities), and not a simple
- Added Blank Module (mainly as a crafting intermediate)
- Does nothing but connecting Modules
- Updated icon :3
Files
deepdrilling-1.1.0+fabric-1.20.1-fabric.jar(1 MiB) Primary
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Release channel
ReleaseVersion number
1.1.0+fabric-1.20.1Loaders
Fabric
Game versions
1.20.1Downloads
3410Publication date
September 5, 2024 at 5:06 PMPublisher
BeeIsYou
Member