Changelog
CraftPresence Changes
v1.9.0 (09/22/2022)
A Detailed Changelog from the last release is available here
Changes
- Added a
dynamicIcons
config setting to allow using URLs as Discord RPC Images- This can be customized in the
Presence Settings
menu of the Config UI, and all text placeholders are supported. - In the event that a Client ID Image is under the same name as a dynamic image, the dynamic image will take priority.
- This can be customized in the
- Added a
preferredClientLevel
config setting to allow specifying if you want a specific Discord Client to receive events - Added a new
buttonMessages
config field for full frontend support of the buttons array in Rich Presence- The buttons array will only take the first two detected entries, excluding
default
(Which is a template), since Discord's RPC only allows two buttons - This can be customized in the
Presence Settings
menu of the Config UI, and all text placeholders are supported.
- The buttons array will only take the first two detected entries, excluding
- Unknown Placeholders after parsing will now be filtered out of the final Rich Presence Builder, if
formatWords
is enabled - Support for Sub-Arguments (Calling upon the individual inner arguments without it needing to be in a specialized
message) has been implemented
- This allows much more customization, and the ability to use different types of a module in different areas more easily
- Format:
&<moduleName>:<innerPlaceholder>&
(For example:&server:IP&
for the Server's&IP&
inner-placeholder) - Special Thanks to this ticket for suggesting the idea!
- Backend: Adjusted JUnixSocket to use it's official implementation
- Uses 2.4.0 on Java 7 Compilers, and 2.5.1 on Java 8+ compilers
- Multiple backend optimizations and deprecation fixes
Fixes
- The
&entity&
sub-placeholder in the Per-Entity System will now use the Player's name instead of their UUID- This is not breaking to configs, as configs still use UUIDs for players
- It is being debated whether to also use UUIDs for Entity customization in a future v1.9.x update, to allow more in-depth customization.
- Backend: Fixed the Per-Entity module not properly clearing data
- Backend: Fixed issues where fully uppercased values were incorrectly formatted in
StringUtils#formatWords
- Backend: Fixed scenarios of
SocketException
's occuring due to empty folders being considered inPipe#getPipeLocation
in IPC Logic - Fixed the alignment of elements in the
DynamicEditor
GUIs to avoid Gaps in certain circumstances - Fixed a visual error in
UpdateState
caused by a typo in retrieving the display name - Fixed an Issue where the Controls GUI can still be accessed if KeyBinds were not fully registered
- Fixed an NPE that can occur during Tab Completion in the Commands Gui
- Fixed a typo in the
defaultBiomeIcon
name causing incorrect formatting- Note: This does reset the property to apply the fix
More Information
v1.9.0 Upgrade Info
v1.9.0 of CraftPresence is the next major feature and technical update after the v1.8.x pipeline. It is a culmination of long-standing requests and fixes that have been sent in over the last few months. It also is the first incubation period for the Beta MC ports, and their acheivements!
While no config migrations are necessary at this time for updating to v1.9.x, this can change as time goes on in the v1.8.x Pipeline, and will be noted here as such when and if these types of changes occur.
More features will additionally be planned and added for later in the v1.9.x Pipeline as further releases arrive (and as they are requested).
1.13.x Build Info
The Rift Edition of this Mod Requires the Rift ModLoader and contains the following differences to take Note of:
- KeyCodes have changed from an LWJGL Upgrade! Be Sure to check and edit your KeyBinds if migrating from 1.12.2 and below.
Starting in v1.5.0, The 1.13 Rift Port of CraftPresence was deprecated in favor of the 1.13.2 Rift Port.
Starting in v1.7.0, The aforementioned KeyCode warning is now void, due to new systems introduced to convert keybindings between LWJGL versions, and this message will be removed in v1.7.1.
Note: Due to Maven Troubles on behalf of the Rift Team, Rift Versions are no longer supported as of v1.6.1, though the differences do still take effect for Forge.
1.14+ Build Info
Some 1.14+ Ports of this Mod require the FabricMC ModLoader and contains the same differences as the 1.13.x Port.
Snapshot Build Info
Some Versions of this Mod are for Minecraft Snapshots or Experimental Versions, and as such, caution should be noted.
Any Snapshot Build released will be marked as BETA to match its Snapshot Status depending on tests done before release and issues found.
Snapshot Builds, depending on circumstances, may also contain changes for a future version of the mod, and will be noted as so if this is the case.
Legacy Build Info (Minecraft Versions 1.5.2 and Below)
Ports of this Mod for Minecraft Versions 1.5.2 and Lower are on very limited support, if using CraftPresence v1.8.11 and lower.
Please keep in mind the following:
- Ports for MC 1.1.0 and lower are only available on Modrinth, due to lack of support in CurseForge
- Ports for MC 1.6.4 and lower will now show Images for
ServerData
type Scroll Lists, as Mojang did not implement the logic for this until MC 1.7 and above - The MC a1.1.2_01 Port has its Dimension and Biome Modules disabled, as Mojang did not implement the logic for this until MC a1.2.x and above
- Bugs that are related to or are caused by issues in the Vanilla Codebase, are unlikely able to be fixed due to Minecraft's limitations
See the Mod Description // README for More Info
Files
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Release channel
ReleaseVersion number
v1.9.0_1.17.1-universal_releaseLoaders
Game versions
1.17.1Downloads
32Publication date
September 22, 2022 at 1:14 AMPublisher
CDAGaming
Owner