Changelog
Conium script
Event types
Add events support:
- 'BREAKING_BLOCK'
- 'BROKEN_BLOCK'
- 'ENTITY_DAMAGE'
- 'ENTITY_DAMAGED'
- 'ENTITY_DIE'
- 'ENTITY_DEAD'.
- 'ENTITY_TICK'
- 'ENTITY_TICKED'
- 'ITEM_USED_ON_BLOCK'
- 'SERVER_TICK_TAIL'
- 'FLUID_SCHEDULE_TICK'
- 'FLUID_SCHEDULE_TICKED'
- 'BLOCK_SCHEDULE_TICK'
- 'BLOCK_SCHEDULE_TICKED'
- 'SHULKER_BOX_OPENING'
- 'SHULKER_BOX_OPENED'
- 'SHULKER_BOX_CLOSING'
- 'SHULKER_BOX_CLOSED'
- 'CHEST_OPENING'
- 'CHEST_OPENED'
- 'CHEST_CLOSING'
- 'CHEST_CLOSED'
- 'TRAPPED_CHEST_OPENING'
- 'TRAPPED_CHEST_OPENED'
- 'TRAPPED_CHEST_CLOSING'
- 'TRAPPED_CHEST_CLOSED'
Event context
- The 'identity' of event context that input to 'arising' and 'presaging' have actual type now.
- Add more dynamic args transformer and more arg types
- Add method 'preRequest' in 'ConiumEventContextBuilder', used to make 'presage' trigger.
- Methods 'request' in 'ConiumEventContextBuilder' can input two lambdas now, first is 'arise', seconds is 'presage'.
- Add 'target' and 'targetTo' method in 'ConiumEventContext' used to filter the identity to trigger context.
Data driven interactions
See the samples, the 'glint' key in data define and interaction.kts script.
This sample let an item change glint status in hand, when player is creative mode, use the item on block will make this item be glint, otherwise then be not glint.
Data driven
Supported block templates:
- 'piston_behavior'
- 'walk_velocity'
- 'jump_velocity'
- 'movement_velocity'
- 'replaceable'
- 'instrument'
- 'path_find_through'
Networking
Add networking supports, the server can synchronize registry to client now, but only items, blocks and entities can be synchronized.
Others
Performance optimizations.
Files
conium-1.21.3-1.0.0-alpha6.jar(83.97 MiB) Primary
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Release channel
AlphaVersion number
1.0.0-alpha6Loaders
Fabric
Game versions
1.21.3Downloads
12Publication date
November 28, 2024 at 12:21 PMPublisher
cao-awa
Member