Changelog
2.3.9
* item_settings/entity_settings/world_settings.toml have been renamed to item/entity/world.toml
- Existing files will be automatically migrated
* Added new config settings to the in-game menu:
- Insulation Strength
- Check Sleep Conditions
- New settings for the hearth/boiler/icebox
- The rate at which water freezes is now affected by randomTickSpeed if "Custom Freezing Behavior" is enabled
- Insulation attributes with unmet requirements are now shown with a red strikethrough, rather than being omitted from the tooltip
- Added config options for the maximum range and volume of the hearth, boiler, and icebox individually to world.toml
Fixes:
- Fixed the hotbar tooltip for filled waterskins not having a negative symbol for cold temperatures
- Fixed thermal source blocks (hearth/boiler/icebox) not consuming fuel items immediately upon being inserted
Technical Changes:
* Added KubeJS support
- Added events for adding insulators, block temps, biome temps, etc; as well as TempModifiers
- Added several Cold-Sweat-related methods that can be accessed from the "coldsweat" binding
- Added a few other events for specific Cold Sweat actions. This list will grow over time
- See the mod's documentation page for more details
* Added "remove" config type, which allows for the removal of registered config settings that match a given data structure
- This includes TOML and JSON configs
- Removals are handled after all of the config settings are parsed, but before they are committed to memory
- Removals will not directly change the config files; only whether they are loaded
* Any JSON configs named "default" will now be loaded last
- This allows for configs to have a default value that can be overridden by other mods/datapacks/configs
* Massive internal registry standardization and boilerplate reduction
- Internal registries and configs are now much more standardized, with fewer points of failure
- Codecs are used wherever possible for data serialization, rather than bespoke methods
- Many of the config holders have been updated to hold custom data types, rather than unorganized tuples (like Pairs and Triplets)
* Cold Sweat configs that rely on dynamic registries now use Holders for their keys
- This includes biomes, dimensions, structures, etc.
- For example, ConfigSettings.BIOME_TEMPS is now a DynamicHolder<Map<Holder<Biome>, BiomeTempData>>
- Any methods that previously accepted an "unwrapped" value now accept a Holder instead
- These changes will only affect direct interactions via Java; not JSON or KubeJS
- ItemRequirements and EntityRequirements can now take in a Predicate<ItemStack> and Predicate<Entity> respectively
- These allow for absolute control over the conditions for insulators, entity temperatures, etc.
- These requirements are now calculated on the server, and the results are sent to the client
- Defining biome temperatures with only one temperature value is no longer supported in TOML configs
- All configs that accept items, blocks, biomes, etc. will now accept comma-separated lists and #tags if they previously didn't
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Release channel
BetaVersion number
2.3.9Loaders
NeoForge
Game versions
1.21–1.21.1Downloads
298Publication date
November 29, 2024 at 4:27 AMPublisher
Mikul
Owner