Changelog
August 2nd, 2013
- Added increased resolution to the hunger meter to accommodate foods with smaller hunger values (such as mushrooms). Previously, it only worked in half-pip increments, which meant that was the minimum amount of hunger any food could restore. This made balancing the foods any further extremely difficult. Now, any food item can restore a minimum of 1/6th of a pip making staying full on low value food sources much more difficult. Hopefully, this should also make activities that burn hunger quickly (such as jumping and sprinting) much more evident, as they'll have a more immediate visual impact.
- Changed mushrooms to only restore 1/6th of a pip of hunger instead of 1/2. This adjustment was made primarily to decrease the value of swamps in the early game, as previously they were veritable horns of plenty.
- Changed Mushroom Omelets, Cream of Mushroom & Hearty Stew to require three mushrooms instead of 1 to create. The only mushroom based recipe that doesn't require 3 now is the Kebab.
- Changed pumpkin seeds to also restore 1/6th of a hunger pip.
- Changed milk to have a fat value when consumed.
- Changed the piston recipe to require a Redstone Latch instead of redstone dust to be more consistent with the other recipes that involve the latch, and from a balance perspective because piston traps are one of the primary forms of nether mob traps with gold being one of the primary outputs of those traps, creating a nice feedback loop (collect gold, expand trap, etc.). I hesitated on this at first because of the in-game logic behind why pistons would work the way they do ("shocking" the souls to move them versus giving them a little push), but in the end, decided this was the right way to go. With the additional changes in the last release, the resulting recipe relative to the vanilla one then is Siding in place of the wood blocks, a Soulforged Steel ingot in place of the iron, and a Redstone Latch in place of the redstone dust.
- Changed crafting sounds (creeper oysters, shears, chopping logs with an axe, etc.) so that they will be heard by other players in SMP.
- Changed monsters so that they don't stop targeting something if they take damage from an environmental source (such as falling). This should be particularly noticeable with spiders not stopping targeting the player if they take fall damage.
- Removed vanilla's decreased charge time on creepers when they fall on you from heights as it was just a silly artificial increase in difficulty that resulted in random deaths the player could do nothing about.
Files
BTWMod4-8911.zip(3.33 MiB) Primary
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Release channel
ReleaseVersion number
4.8911Loaders
Risugami's ModLoader
Game versions
1.5.2Downloads
11Publication date
June 11, 2023 at 7:37 PMPublisher
spacecraft
Owner