Changelog
Features:
- Added config option for limiting how close to world-spawn structures can generate, based on their included mods.
- For example, the default config now prevents structures utilizing Ice and Fire mobs from generating within 1000 blocks of spawn.
- Added config option for specifying mob replacements other than zombies, when a structure tries to spawn a mob that does not exist.
- For example, by default, if you do not have ElectroBlob's Wizardy, but a structure tries to spawn wizard, the replacement mob will be an Evoker rather than a zombie.
- The default stucture pack has been overhauled to be much more strict with mod requirements. The default mob replacements complement this for the rest of the structures.
Bug Fixes:
- Fixed dialogue system not working for demons
- Fixed references to Cursed Mobs (no longer available on CurseForge) by replacing them in structure files with similar mobs
- Fixed structure ID conflicts
Files
ancientwarfare-1.12.2-2.9.4..jar(71.28 MiB) Primary
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Release channel
ReleaseVersion number
2.9.4Loaders
Forge
Game versions
1.12.2Downloads
75Publication date
December 28, 2023 at 11:49 PMPublisher
lumberjacksparrow
Owner