Changelog
Get fired up for this update, because we have lots of changes and additions that relate to fire! As well as bug fixes, more enchantment changes, and many new quality of life features that you're sure to enjoy!
Fixes
- Elytra+Mace combo now adds knockback like it was supposed
- Elytra+Mace combo no longer plays an extra sound effect when killing an enemy
- Elytra+Mace combo no longer activates when creative-mode flying
- Shields now take durability damage when in mainhand again
- Skeletons will now attack the player again
- Previously, they would never use their bows and instead try to hug the player. Happened with all skeleton types
- Huge optimizations, primarily for item modifiers
Default Enchantments
- Bane of Arthropods, Punch, Blast/Projectile Protection have all been more or less removed, at least made unobtainable in survival, not searchable in creative, and only apply a glint if added to something. The enchantments that had originally replaced them are now their own seperate enchantments
- Smite now inflicts weakness in the same way
- Thorns now only reflects melee attacks
- Feather Falling is now considered a protection exclusive enchantment
- Flame, Knockback, and Looting are supported on all melee weapons, including axes, tridents, and maces
- Note: Knockback does not work when a trident is thrown
Enchantments added in this pack
- Illager's Bane now inflicts slowness, like BoA used to, and only deals extra damage to Illagers
- Fire Affinity now uses the Fire Aspect name and translation, but does what it originally did. Has been made more frequent in its loot sources
- Impact Protection now also protects against falling blocks/anvils/stalagmites, as well as flying into walls
- Magic Guard has been renamed to Magic Protection, and only protects the usual 8% per level, but also has +0.25 luck per level, which improves fishing and chest loot
- Wings of Icarus has been renamed to Flap, and can be used every 10 ticks (0.5 seconds) but is weaker
- New Enchantment: Lift allows the user to rise with heat, gaining height when flying above Lava, Magma, Fire, and Campfires. It is exclusive with Flap
- It has 3 levels, each adding more lift
- The lift gained can be cancelled by holding sneak
Equipment and Projectiles
- Elytra is now less floaty and doesn't carry you as far, but diving gains more speed
- Fire Charges are now throwable as projectiles
- Potions, EXP Bottles, Fire Charges, Shulker Bullets, and Ender Pearls can now all be redirected with a punch, like a Ghast fireball
- This effectively allows you to now "throw" potions
- Thrown Water Bottles will now form magma blocks on lava, including at the block below the impacted block
- Tridents are less likely to spawn in ocean ruin chests, but will often show up in cold ocean ruins, buried in suspicious gravel
Experience and Stats
- Repair cost no longer increases, so anvils can be used without the cost adding up
- Pumpkin/Melon stems now give experience when breaking
- The player, when unburdened by boots or leggings, can now step up a full block, due to a lack of movement restriction
- Jump boost 1 and 2 now add 1 block/level of jump
Mobs/Entities
- Permanently baby mobs (zombies, piglins, etc) have half the health and attack damage as their adult counterparts
- Wither Skeletons have 24 health
- Silverfish and Endermites now have 5 health
- Vexes and Phantoms have 10 health
- Vex base damage is now 3, but it is magic damage
- Endermen have 1 less attack damage
- Endermen, Endermite, and Phantoms have 1 of their attack damage as magic damage
- Slimes and Magma cubes no longer take fall damage
- Creepers that are on fire will have 50% more explosion power, and will auto ignite if about to die while on fire
- Armor Stands, when placed from item, will spawn with arms
- Mobs that dismount underwater have 15% water movement efficiency
- Armadillos and turtles can drop their scutes upon death
Armor Trims
- Echo shards can be used to apply diamond_darker color palette, and diamond no longer will apply that to diamond armor
- Leather can be used to apply gold_darker color palette, and gold no longer will apply that to gold armor
- Gunpowder can be used to apply iron_darker color palette, and iron no longer will apply that to Iron armor
- Coal/Charcoal can be used to apply netherite_darker color palette, and netherite no longer will apply that to netherite armor
- Netherite Ingot is replaced with Netherite Scrap to apply netherite color palette
Food and Crafting
- All 1 hunger restoring food (Tropical/puffer fish, beetroot, potato) and cookies will take half as long to eat like dried kelp.
- All raw versions of meat will have the same 30% chance to inflict hunger as raw chicken
- Meat takes 50% longer to consume
- Stews and soups no longer have eat particles, and will use drink sound effect
- Stews, soups, and pies take 100% longer to consume (3.2 seconds)
- Smelting/Cooking Rotten Flesh now takes normal time, but gives Hide. As a result, so you need 4 to make 1 leather
- Redstone Dust can be crafted into Red Dye
Files
Acorn's Tweaks 0.4 [1.21.3+].zip(175.77 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
0.4Loaders
Data Pack
Game versions
1.21.3, 1.21.4Downloads
45Publication date
December 16, 2024 at 4:33 PMPublisher
AuraAcorn
Member